#cellullarautomata
Made the water splashier. It's still too clumpy but looking a lot better.
#gamedev #indiedev #fallingsand #cellullarautomata
January 10, 2025 at 11:02 PM
Finally added a player character! Adding basic features like this becomes super satisfying if you're not using a game engine. Pretty soon I'll start prototyping different game ideas using the mechanics I have.

#gamedev #indiedev #fallingsand #cellullarautomata
January 12, 2025 at 3:59 AM
Creating a simplified ruleset for chunks to use if they only contain one type of element; it doesn't look the nicest, but ideally it will allow for bigger worlds where pixels can simulate at a simpler level when you aren't looking at them.
#gamedev #indiedev #fallingsand #cellullarautomata
January 3, 2025 at 1:13 AM