#fallingsand
Trying out what lightning gun could be like

#fallingsand #gamedev #indiegame
November 13, 2025 at 8:41 AM
December 7, 2025 at 5:42 AM
Making a blueprint in POUND SAND, a new falling sand factory game

Wishlist now store.steampowered.com/app/4568000/...

#gaming #IndieGames #indiedev #gamedev #fallingsand
September 4, 2026 at 2:21 PM
Super Exciting Announcement: #Steam page for my multiplayer falling sand game is now LIVE at store.steampowered.com/app/3816900/...

Announce Trailer: www.slowrush.dev/signs-trailer

2 years of hard work, but now the real work begins :)

#fallingsand #indiegame #indiegamedev #indiedev #gamedev
December 9, 2025 at 10:10 PM
I think I broke it
#gamedev #fallingsand
January 3, 2025 at 2:24 AM
Only 2 days now till the reveal! Subscribe at slowrush.dev

Yes that is snow melting from the fire :)

#indiedev #gamedev #indiegame #fallingsand
December 8, 2025 at 8:43 AM
Added explosions! Pixels now have hit points based on their material, which determines how much of the blast they can take before being destroyed.
#gamedev #fallingsand #cellularautomata
December 31, 2024 at 3:07 AM
Only 1 day until big announcement! Subscribe at slowrush.dev

Important life tip: electric arc thrower + water = not a good time

#indiedev #gamedev #indiegame #fallingsand
December 9, 2025 at 5:40 AM
Finally got my shader working properly, so I've been messing around with procedural effects for each pixel. Lava and steam are looking a lot better.
#gamedev #opengl #fallingsand
December 28, 2024 at 2:22 AM
Added this "chaos mode" to my #noita -like roguelite for benchmarking the falling sand physics

60 times a second it spawns some material, triggers an explosive, spawns or kills an enemy, etc.

It's actually surprisingly fun? (captured in slo-mo-dbg build)

#gamedev #indiedev #fallingsand #roguelite
March 20, 2026 at 12:07 PM
Happy New Year! Added fireworks for the occasion. Hoping to do a lot more game development in the next 12 months.
#gamedev #indiedev #fallingsand #cellularautomata
January 2, 2025 at 2:14 AM
Made the water splashier. It's still too clumpy but looking a lot better.
#gamedev #indiedev #fallingsand #cellullarautomata
January 10, 2025 at 11:02 PM
Explosions can now launch pixels into the air if they aren't outright destroyed. Thanks to @neostalgic.bsky.social for the suggestion!
#gamedev #fallingsand #cellularautomata
January 1, 2025 at 10:58 PM
been working on temperature mechanics and cell transformations, all a bit hard coded right now and some interactions dont work, but its getting there.

#godotengine #godot #fallingsand
January 8, 2025 at 7:55 PM
No sand sim is complete until everything is on fire. I might need to turn down the smoke a little; the fire in the bottom left gets suffocated by it almost immediately.
#gamedev #fallingsand #cellularautomata
December 30, 2024 at 3:26 AM
Rewriting my sand toy to use OpenGL instead of drawing each tile individually. Currently broken but it makes a neat visual effect.
#gamedev #shaders #opengl #fallingsand
December 27, 2024 at 4:43 AM
Finally added a player character! Adding basic features like this becomes super satisfying if you're not using a game engine. Pretty soon I'll start prototyping different game ideas using the mechanics I have.

#gamedev #indiedev #fallingsand #cellullarautomata
January 12, 2025 at 3:59 AM
🌟 Spotlight: @slow-rush.bsky.social

Only 2 days now till the reveal! Subscribe at slowrush.dev

Yes that is snow melting from the fire :)

#gamedev #indiegame #fallingsand

👉 https://bsky.app/profile/slow-rush.bsky.social/post/3m7hn67v2r223

#IndieSpotlight
January 7, 2026 at 8:27 AM
I drew two randomized warrior cat names this time! There are "Fallingsand" and "Driftpaw!"

The name generator I use doesn't do the suffix "-paw," so I randomly generated a prefix for Driftpaw instead :>

#warriorcats
June 2, 2024 at 8:29 PM
A new level editor for my multiplayer falling sand game: www.slowrush.dev/news/falling...

(You would not believe how much time I spent reading about how undo and redo works in image editors just to make this go, but it was worth it)

#fallingsand #indiegame #indiedev #gamedev
December 5, 2025 at 2:45 PM
New trailer for POUND SAND. I think it explains the game a lot better.

What do you think?

Demo out now: store.steampowered.com/app/4740620/...

#indiegame #indiedev #fallingsand #factorygame
June 12, 2026 at 12:42 AM
Lately I've been getting obsessed with cellular automata and falling sand games. Here's a basic sim I made a few months ago that I'm gonna try to expand and make a game with.
#gamedev #fallingsand
December 16, 2024 at 8:12 PM
fire is now integrated, which means im now where i was at in the GDScript Integration, having materials transition between solid/liquid/gas would be a fun mechanic if i ever integrate temperature

#godot #godotengine #fallingsand
January 8, 2025 at 2:00 AM
Made it so I can load levels from an image file. This'll make prototyping a lot faster, and aside from that just makes designing levels more fun.

#gamedev #indiedev #fallingsand #cellularautomata
January 13, 2025 at 2:57 AM