#cherubdev
December 21, 2025 at 9:16 AM
November 15, 2025 at 6:14 AM
Jacket done.

#CherubDev #UE5
November 17, 2025 at 2:48 AM
November 14, 2025 at 10:07 AM
We must billboard HARDER.

#CherubDev #UE5
April 18, 2025 at 9:02 AM
Trying an experiment with Lucky.

#CherubDev #UE5
February 9, 2026 at 6:36 AM
The system works.

#CherubDev #UE5
January 4, 2026 at 5:43 AM
Pop pop pop

#CherubDev #UE5
May 10, 2026 at 8:52 AM
Why yes.
This is way too much UI.

#CherubDev #UE5 #GameDev
December 24, 2025 at 6:05 AM
I made a 'Time Stop' shader.

#CherubDev
August 22, 2026 at 4:04 AM
August 10, 2025 at 9:01 PM
Beware the kick.

#CherubDev #UE5
August 16, 2026 at 1:34 AM
Camera Lock-On and flick re-targeting rebuilt.

#CherubDev #UE5 #GameDev
March 23, 2026 at 7:23 AM
February 22, 2025 at 9:02 PM
Steeling a little time this evening to try animating her.

#CherubDev
February 1, 2026 at 5:15 AM
HUD journey so far.

#CherubDev
June 29, 2026 at 6:59 AM
Guess who spent their entire Saturday learning how to use Niagara data channels??

#CherubDev #UE5
July 12, 2026 at 9:21 AM
📶❌

#CherubDev
February 13, 2025 at 7:49 AM
Trying some ideas with idle animations.

#CherubDev #UE5
November 10, 2025 at 7:54 AM
The combat is so far pretty enjoyable despite not having anything to fight.

#CherubDev #UE5
May 9, 2026 at 8:22 AM
Gave Lucky her own animations for scanning and collecting.
Then another for transforming.

#CherubDev #UE5 #GameDev
December 7, 2025 at 3:08 AM
Mission accomplished. The Lucky rabbit's paw is officially here. Also I added foley sfx to the idle animations.

#CherubDev #UE5
November 29, 2025 at 8:54 AM
Animations. How do they even work.

#CherubDev
February 19, 2026 at 3:16 AM
With and with out post processing.

#CherubDev #UE5
December 14, 2025 at 9:46 PM
Almost to the day, a year ago, proto Clover was imported.

#CherubDev #UE5
November 26, 2025 at 7:24 AM