#collisiondetection
Need more precision? Move to circles, then pixel-perfect or polygon checks. But you start with boxes, kept as a fast first pass before the expensive tests.

#gamedev #gamedevelopment #indiedev #unity #gameprogramming #collisiondetection #barcelonacodeschool #codingbootcamp
August 30, 2026 at 12:43 PM
#Collisiondetection has always been the holy grail of #gamedev for me. As the author of my own #gameengine #helios, I’m starting my implementation based on spatial partitioning. 👾

#gamedev #indiedev #indiegames #twitch #streamer #happynewyear

www.twitch.tv/garagecraft_...
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January 1, 2026 at 12:39 PM
July is #SyLEM (Show your Level Editor Month). This is the editor, we created basically from scratch to design, pack and crunch all Levels of #BomberfunTournament. Including intersection grids for #CollisionDetection, animations and meta objects as marker e.g. for start-positions #GameDev
July 22, 2025 at 7:06 PM
🎮 Verstehe, wie Games funktionieren

Setze mit @manfredsteyer.bsky.social Mario mit #TypeScript im Browser um, inkl. #Animation, #CollisionDetection & #Rendering. 

📅 3.3.26 | 🕖19-20 Uhr | | #bastacon |📍FFM

🎓Session: https://tinyurl.com/4pyz54hh

‼️Ticket sichern: https://tinyurl.com/pvf782py
February 18, 2026 at 10:03 AM
jagua‑rs, an open‑source Rust library, provides fast, accurate, robust 2‑D collision detection for irregular cutting and packing, handling non‑convex shapes. Read more: https://getnews.me/open-source-collision-detection-engine-for-2d-cutting-and-packing/ #collisiondetection #rust
October 6, 2025 at 3:16 PM
Related research was mentioned – a paper specifically addressing penetration problems in VBD-like solvers. This shows ongoing work to improve these methods. #CollisionDetection 5/5
June 22, 2025 at 5:00 AM