#compactplasmagears
Of the feedback I received the most common one is that the shop menu is far too cryptic. So I added icons for better readability and item description.

#shmup #compactplasmagears #gamedev #indiedev #unreal
September 24, 2026 at 12:08 PM
Working on certain improvements to current World 8 state. Though overall I think it came out better than I was afraid it'd mesh, some points need revamping, including the *elevator sequence*. So, this dude hops in.

#shmup #indiedev #shmup #compactplasmagears #pixelart
September 28, 2026 at 8:46 AM
Finished working on a new enemy/obstacle type object for #compactplasmagears

#gamedev #indiedev #solodev #aseprite
June 26, 2026 at 9:55 AM
debugging internal achievement framework took some time, but it is almost ready. yaaay!

#gamedev #indiedev #solodev #unreal #compactplasmagears
July 6, 2026 at 11:28 AM
Working on a new enemy behaviour. Should be a player favourite :D

#indiedev #solodev #unreal #shmup #compactplasmagears
August 6, 2026 at 10:28 AM
June 30, 2026 at 7:39 AM
the classics. due to me accidentally swapping pins on <= node i was only reading the LAST value and nothing else. and i was breaking my head for HOURS on why this doesn't work T__T

#gamedev #indiedev #solodev #blueprints #unreal #compactplasmagears
July 15, 2026 at 9:11 AM
started experimenting with internal achievement system for my game that will hopefully expand into Steam integration. for now I'm not even sure this code will work properly. just happy this arse has finally compiled

#gamedev #indiedev #solodev #cpp #compactplasmagears #unreal
July 4, 2026 at 8:31 AM
July 25, 2026 at 7:38 PM
And the version of this cutscene segment with Cap is also ready. Both pilots covered!

#indiedev #solodev #shmup #krita #nes #compactplasmagears
June 30, 2026 at 9:04 PM
aaaand after reworking the code to this is has finally properly dragged in the data in source json and from it - name and description data

#solodev #indiedev #unreal #shmup #compactplasmagears
July 4, 2026 at 9:33 AM
Resumed actively working on cutscene for World 6 of my game :3

#indiedev #solodev #shmup #krita #nes #compactplasmagears
June 30, 2026 at 4:25 PM
Finally pushed out an update for my game with support for achievements! Final push eaten all my remaining energy, but it finally works.

#indiedev #solodev #steam #unrealengine #shmup #compactplasmagears
July 19, 2026 at 10:28 PM
And World 8 update for #compactplasmagears is up on Steam! Time to start working on the endgame! The game's in Early Access by the way for 5 bucks, plus there's a fat demo.

store.steampowered.com/app/4110640/Co
mpact_Plasma_Gears/

#indiedev #solodev #shmup #unreal #nesstyle
August 14, 2026 at 4:24 PM
Okay, I finally pulled rugs together and made the possibility to carry more than one drone with you. Needs a bit more work with coords, but it does work :3

#indiedev #solodev #shmup #unreal #compactplasmagears
August 2, 2026 at 4:18 PM
I think I managed to get the pausing on Steam overlay unlocking to work with my game. I used approach from this article unrealcommunity.wiki/pause-game-o... but dumbed it down to two checks of a boolean. Seems to be working :3

#indiedev #solodev #shmup #compactplasmagears
July 31, 2026 at 3:58 PM
Was hoping to be done with main work on level 8, but my HP is down to 0 already. However, pulled together the functional layout for the 8th bossroom. Yes, it rotates.

#indiedev #solodev #shmup #unreal #compactplasmagears
August 8, 2026 at 10:10 AM
ok, I think Ikaruga fans might find this segment slightly familiar; though I'm in no way even trying to get to precision of team Treasure

very early iteration, of course

#indiedev #solodev #shmup #compactplasmagears #unreal
July 28, 2026 at 1:05 PM
I have more or less finalised the splash art for upcoming level 8 of #compactplasmagears

this level is supposed to be the last level of the "base game" with the following 2 or 3 (there are some considerations) being sort of "endgame" section

#indiedev #solodev #unreal #shmup
August 13, 2026 at 11:45 AM