#debugviewart
Jump flood overflow. #debugviewart
November 26, 2024 at 10:13 AM
Growing a hyperbolic vase #debugviewart
November 18, 2024 at 4:52 PM
since no one asked, my pet project is doing great!
I gave up on the inner parts and now I use a fairly sophisticated instanced geometries to handle sub-geometries, multiple UV sets and N-dimensional layouts. #debugviewart
February 6, 2026 at 8:43 PM
wip / space filler --

shows Island's rendergraph visualization, and the GPU accelerated 2D context.

Realtime, 240Hz.

#noai #wip #debugviewart #generative #handmade
September 30, 2026 at 5:04 PM
Some #debugviewart shots of SpiritPlant while i'm working on full documentation. They expose how each plant is made out of modules. It allowed us to split procedural generation in phases, optimise for mobile and move animations to GPU (using WebGL, instancing and transform feedback for simulation).
May 21, 2025 at 12:35 PM
Island now supports native multi-view rendering -- which means i can draw to all 6 faces of a cube map image in one draw call. Telling the renderer which views to enable happens via the per-attachment ViewMask.

#debugviewart #vulkan #realtimerendering
May 13, 2026 at 9:13 AM
Yeah! Going to try and keep it going. Definitely some great stuff old and new to share #debugviewart :)
November 17, 2024 at 8:56 PM
Lastly (for now): #DebugViewArt from the mæve interface & process http://www.flickr.com/photos/comkee/2705107146/in/set-72157610954725032 #timeflies cc/ @moritz_stefaner
January 8, 2025 at 8:49 PM
More #DebugViewArt: This time from the @emoto installation http://www.flickr.com/photos/studionand/8000194013/in/set-72157631567100638 cc/ @moritz_stefaner
January 8, 2025 at 8:49 PM
Little #DebugViewArt teaser for upcoming project w/ @moritz_stefaner @jensfranke Launching soon in a browser near you
January 8, 2025 at 8:49 PM
February 14, 2025 at 9:21 AM
Accidental fun with uncleared FrameBuffers featuring @benjinx #DebugViewArt #unity3d
November 25, 2024 at 11:50 PM
I <3 making interactive art in the browser. Diving into #threejs this weekend - thanks, @mrdoob! #debugviewart
November 25, 2024 at 11:48 PM
November 25, 2024 at 11:46 PM
Music data flowing from Live to TouchDesigner - video forthcoming. #DebugViewArt
November 25, 2024 at 11:46 PM
Long live visual problem-solving! I've got a spherical snake prototype now. #debugviewart #TouchDesigner @1null1
November 25, 2024 at 11:45 PM
working on an audiovisual game prototype in @openframeworks #debugViewArt
November 25, 2024 at 11:42 PM
Loving ofxTimeline for this new project! Also, its starting to look like a real thing. #DebugViewArt
November 25, 2024 at 11:39 PM
More progess - slow and steady. #DebugViewArt
November 25, 2024 at 11:39 PM
Today, this is what progress looks like. #DebugViewArt
November 25, 2024 at 11:39 PM
December 2, 2024 at 2:14 AM
making paths for plotting grayscale images #debugViewArt http://t.co/gwRPVrApxa
December 2, 2024 at 1:32 AM
2013-10-30-14-04-31-781
flic.kr
December 2, 2024 at 1:25 AM
Illumination study (#debugviewart)
September 3, 2025 at 4:25 PM
Lastly (for now): #DebugViewArt from the mæve interface & process http://www.flickr.com/photos/comkee/2705107146/in/set-72157610954725032 #timeflies cc/ @moritz_stefaner
January 8, 2025 at 9:07 PM