Covers the #BBCMicro, #Commodore64, #AppleII and 6502 co-pro versions of #Elite
Links in the first section of my deep dives:
elite.bbcelite.com/deep_dives
#retrocomputing #8bit
Covers the #BBCMicro, #Commodore64, #AppleII and 6502 co-pro versions of #Elite
Links in the first section of my deep dives:
elite.bbcelite.com/deep_dives
#retrocomputing #8bit
actual factual thing
now cottonthistle
history encoded here
folklore explanations too
#tanka #thistle #deep_dives #Greek_Origin #PlinyTheElder #Book27
actual factual thing
now cottonthistle
history encoded here
folklore explanations too
#tanka #thistle #deep_dives #Greek_Origin #PlinyTheElder #Book27
tells us that circles were done with polygons of 64 sides instead of ...
x=0
y=r
d=3-2*R
while(x<=y) {
plot(x,y) (-x,y) (x-y) (-x,-y)
(y,x) (-y,x) (y,-x) (-y,-x)
x+=1
if(d>=0) {
y-=1
d-=4*y
}
d+=4*x+2
}
Maybe Bresenham is slower once again 🫤
tells us that circles were done with polygons of 64 sides instead of ...
x=0
y=r
d=3-2*R
while(x<=y) {
plot(x,y) (-x,y) (x-y) (-x,-y)
(y,x) (-y,x) (y,-x) (-y,-x)
x+=1
if(d>=0) {
y-=1
d-=4*y
}
d+=4*x+2
}
Maybe Bresenham is slower once again 🫤
"then we get this formula […]
"then we get this formula […]
You are not your data but your data is still you by @deep_dives
deepdives.in/you-are-not-yo…
You are not your data but your data is still you by @deep_dives
deepdives.in/you-are-not-yo…
What's important is that you can't be exactly sure what the price is going to be on the far end of your trip--but you can guess based on the kind of planet it is.
What's important is that you can't be exactly sure what the price is going to be on the far end of your trip--but you can guess based on the kind of planet it is.
Modern PCG might roll a die, but Elite directly grabbed bits from the seed.
Mark Moxon has a deep dive into how it works: elite.bbcelite.com/deep_dives/g...
Modern PCG might roll a die, but Elite directly grabbed bits from the seed.
Mark Moxon has a deep dive into how it works: elite.bbcelite.com/deep_dives/g...
elite.bbcelite.com/deep_dives/c...
Open your eyes to the foundations of the Elite Legend.
elite.bbcelite.com/deep_dives/c...
Open your eyes to the foundations of the Elite Legend.
elite.bbcelite.com/deep_dives/p...
No idea how this relates to gimbal lock, but it’s a pretty simple model. The AI pilot is an aggressive ship, main steering algorithm is in parts 3, 4 and 7.
elite.bbcelite.com/deep_dives/p...
No idea how this relates to gimbal lock, but it’s a pretty simple model. The AI pilot is an aggressive ship, main steering algorithm is in parts 3, 4 and 7.
elite.bbcelite.com/deep_dives/t...
This is what software archaeology is all about!
elite.bbcelite.com/deep_dives/t...
This is what software archaeology is all about!
I've documented the other two, now for this one!
NES: elite.bbcelite.com/deep_dives/t...
6502SP: elite.bbcelite.com/deep_dives/6...
I've documented the other two, now for this one!
NES: elite.bbcelite.com/deep_dives/t...
6502SP: elite.bbcelite.com/deep_dives/6...
This one's a mixed bunch of miscellaneous topics, from anti-cracker code to hidden snippets of original source code. Short and sweet!
thesentinel.bbcelite.com/deep_dives
Enjoy…
#retrocomputing #c64
This one's a mixed bunch of miscellaneous topics, from anti-cracker code to hidden snippets of original source code. Short and sweet!
thesentinel.bbcelite.com/deep_dives
Enjoy…
#retrocomputing #c64
Why, it’s the minor added 9th chord, of course!
And the fact that they’re both 1980s classics
Find out more in batch #10 of my deep dives:
thesentinel.bbcelite.com/deep_dives
Batch #11 (last one!) soon
Enjoy!
#retrocomputing #c64 #bbcmicro
Why, it’s the minor added 9th chord, of course!
And the fact that they’re both 1980s classics
Find out more in batch #10 of my deep dives:
thesentinel.bbcelite.com/deep_dives
Batch #11 (last one!) soon
Enjoy!
#retrocomputing #c64 #bbcmicro
Batch #9 covers enemy tactics, and following the gaze vector to work out what the player and enemies can see in the 3D world
thesentinel.bbcelite.com/deep_dives
Batch #10 (sound & music) coming soon
Enjoy!
#retrocomputing #c64 #bbcmicro
Batch #9 covers enemy tactics, and following the gaze vector to work out what the player and enemies can see in the 3D world
thesentinel.bbcelite.com/deep_dives
Batch #10 (sound & music) coming soon
Enjoy!
#retrocomputing #c64 #bbcmicro
This batch (#8) is a small release, covering the title screens, energy icons and scanner
thesentinel.bbcelite.com/deep_dives
Batch #9 is still in the oven, coming soon
Enjoy!
#retrocomputing #c64 #8bit
This batch (#8) is a small release, covering the title screens, energy icons and scanner
thesentinel.bbcelite.com/deep_dives
Batch #9 is still in the oven, coming soon
Enjoy!
#retrocomputing #c64 #8bit
Batch #7 is now ready: 4 new articles about drawing the 3D landscape, ray-casting and quadrants
thesentinel.bbcelite.com/deep_dives
Batch #8 coming soon
Enjoy!
#retrocomputing #c64 #8bit
Batch #7 is now ready: 4 new articles about drawing the 3D landscape, ray-casting and quadrants
thesentinel.bbcelite.com/deep_dives
Batch #8 coming soon
Enjoy!
#retrocomputing #c64 #8bit
Mind. Blown.
Crammond! 🫡
revs.bbcelite.com/deep_dives/d...
Mind. Blown.
Crammond! 🫡
revs.bbcelite.com/deep_dives/d...
Batch #6 is now ready: 3 new articles about screen buffers, panning, scrolling and dithering
thesentinel.bbcelite.com/deep_dives
Batch #7 (drawing the landscape) coming soon
Enjoy!
#retrocomputing #c64 #8bit
Batch #6 is now ready: 3 new articles about screen buffers, panning, scrolling and dithering
thesentinel.bbcelite.com/deep_dives
Batch #7 (drawing the landscape) coming soon
Enjoy!
#retrocomputing #c64 #8bit
Did you know it comes straight from Revs? So without Revs there would be no Sentinel?
Told you Revs was the GOAT. 🫡
thesentinel.bbcelite.com/deep_dives/t...
Did you know it comes straight from Revs? So without Revs there would be no Sentinel?
Told you Revs was the GOAT. 🫡
thesentinel.bbcelite.com/deep_dives/t...