#devdiary
Working on an extras menu where I can ramble on about random stuff lol #gamemaker #devdiary #oc #gaming #rpg
October 30, 2026 at 11:25 PM
We're already at #Devlog 74, and things are increasingly about fixing and polishing what's already there, while trying not to introduce any new issues.

#GameDev #DevDiary

mobilelast.itch.io/hanaa/devlog...
November 2, 2026 at 8:54 PM
I forgot you're supposed to use hashtags on these things so they reach the right people! #gamedev #devdiary #pico8 #8bit #8bitgaming
October 28, 2026 at 3:14 PM
Dev Diary #2 is up: an ordinary evening in Brightharbor, from the guild on the square to fishing off the pier and the Coliseum after dark.
This clip is about fishing. Full video: youtu.be/a3zfyWF2pps
Beta coming soon.
#Aetherchord #MMORPG #PixelArt #DevDiary
November 2, 2026 at 6:22 PM
I know it has been a moment since you guys got an update on my next project, but there is finally some news.

www.patreon.com/peltedpixelg...

#indie #indiedev #gamedev #development #devdiary
I am still working, trust me | pelted pixel games
Hey Guys. I know it has been a minute, so I wanted to drop you a line and let you know that I haven't gone completely off the grid. I am in
www.patreon.com
October 30, 2026 at 9:31 AM
Dev Diary #1 is up. No big trailer, just a walk through Brightharbor and a talk about the game we're making.
This clip is about the mysteries. Full video: youtu.be/GKdDgiTGx3A
Beta coming soon.
#Aetherchord #MMORPG #PixelArt #DevDiary
November 1, 2026 at 6:25 PM
Big #devdiary today: a long list of updates just landed in #teskooano 🧵

First up, the Grand Tour. Open the Celestial Hierarchy, hit Tour, and the camera flies between the most interesting bodies in the system, slowly orbiting each one with a short […]

[Original post on mastodon.gamedev.place]
October 28, 2026 at 1:09 PM
An update from Mushy? Unheard of. Current WIP. This dumb fucker is (of course) the first one to get a "splash page" I think y'all will like this one. #VN #solodev #devdiary #mlm #queerromance #minsexual
October 23, 2026 at 7:57 PM
From Unreal to final cinematic 🎬 #DevDiary26

Animation, camera work, lighting, VFX… see how this shot from our #MegaGum trailer came to life!

Want more before/after clips? 👀

Wishlist on Steam: store.steampowered.com/app/4111300/...
#MegaGum #IndieDev #DevDiary #UE5 #Steam
October 23, 2026 at 9:42 AM
Adventure - 🎥Meeting Pyron #adventure #gamemaker #gamedev #devdiary #rpg #gaming
October 19, 2026 at 6:00 PM
Victoria 3 Dev Diary #194 is out and it's mainly about modding. I won't be releasing a video for it today, but instead combining it with the video next week about Dev Diary #195. Just wanted to drop a note as to why I didn't release a video today. #Victoria3 #DevDiary #ParadoxInteractive
October 22, 2026 at 8:22 PM
Worked on some talk sprites, and now I got them in the game #oc #gaming #adventure #gamemaker #devdiary
October 13, 2026 at 9:31 PM
In the pursuit of this whole "drumming up interest" marketing thing, I've updated the #devdiary for my #paradroid / #quazatron -inspired game, #mausitron.

I'm not very good at this, so please like/share/whatever as appropriate.

mausthekat.itch.io/mausitron/de...

#retro #gamedev #steam #itch
Prepping for a demo
Yesterday I looked at the games that came out of the same line as Paradroid and Quazatron . Ctrl Alt Ego is a nearest recent one, and I dug in to how it was marketed. Its demo, the first two chapters,...
mausthekat.itch.io
October 14, 2026 at 3:58 PM
Discover how we’re bringing Stream Train’s world to life. The second part of our behind-the-scene series is out!

Check it out now on Steam:

store.steampowered.com/news/app/407...

#StreamTrain #DevDiary #IndieGame
Stream Train - Anything for the Content: Balancing Horror and Comedy - Steam News
In Stream Train, surviving the horror is mandatory! Your priority is keeping your stream alive, turning enemies into like-generating machines and making eating mysterious cave mushrooms seem like a pe...
store.steampowered.com
October 9, 2026 at 4:35 PM
Every new feature gets tested three times before it reaches you — slow and careful always beats fast and broken, especially with your stories.

#WritingCommunity #StoryBible #StoryBibleStudio #ChainStoryOnline #DevDiary
October 3, 2026 at 12:00 PM
The Wolf Among Us Remastered has a new Dev Diary trailer. It launches Oct 29, 2026 on PC, PS5, Xbox One and Switch.

Details:

gamedropradar.com

#TheWolfAmongUsRemastered #TelltaleGames #DevDiary
October 3, 2026 at 9:53 PM
Dupery hit 60k wishlists! 😱🥹

Also, how big could a Dupery board get?

These things and more thin this weeks behind the scenes dev diary - The Speak Easy. Read here: store.steampowered.com/news/app/384...

#devdiary #indiegame #gaming
Dupery: A Game of Solo Deduction - Steam News Hub
Updates, events, and news from the developers of Dupery: A Game of Solo Deduction.
store.steampowered.com
October 2, 2026 at 4:15 PM
My first #Mac mini from 2009 is retiring too - well deserved. It sent almost 2 million notifications and synced dozens of terabytes of data. 🖥️

Carried it to school for presentations, and for the last 7 years it ran #ZarazJade. 🎒

Time to finally put it to rest. 🙏 #DevDiary
September 30, 2026 at 2:11 PM
I admit, a bit of sadness crept in. I wrote this backend back when we romantically cared about every single line of code. 💭

Built the whole thing in #Nova, over many months. 🛠️

But pragmatism wins. Backup done, database dumped. Shutting down #ZarazJade v3. 🔌

#DevDiary
September 30, 2026 at 12:02 PM
#Database archived, #backend ready to be cut off. Ran non-stop for 7 years. 📦

Most important for me: shutting down one version of #MySQL. Frees up RAM - and RAM is precious! 💾

From now on, the old #api just returns a message telling you to update. ⚠️ #DevDiary
September 30, 2026 at 11:01 AM
Today's the day - cutting off the old #ZarazJade backend. Migrated almost 1,800 accounts, 99% of users. 🚀

The rewrite was needed because the old service couldn't support multiple cities in the app. 🏙️

Not a blocker anymore, but I need to free up resources to build more. 🔧 #DevDiary
September 30, 2026 at 9:57 AM