#teskooano
Teskooano: Goldilocks is out.

Every star now shows its habitable zone, from scorching to frozen. The catalogue gets stranger: a green star, the carbon-red La Superba, and pulsars sweeping their beams. Fly into asteroid belts, and enjoy a calmer view […]

[Original post on mastodon.gamedev.place]
October 30, 2026 at 2:40 PM
Teskooano Blue Marble is out.

Worlds have air now. Skies glow at the edge of the globe, clouds drift on each planet's own winds, and storms spiral round lows. Speed time up and the weather runs like a satellite loop. Planets have seasons and turn on […]

[Original post on mastodon.gamedev.place]
October 31, 2026 at 12:20 PM
Or own it outright: Lifetime is €199 once. You get every Pioneer feature for as long as Teskooano exists, every update, 12 months of API access, and the desktop app when it lands this winter.

Launch deal for the first 42 Founders: €149, and the Developer licence for building on the engine (€250 […]
Original post on mastodon.gamedev.place
mastodon.gamedev.place
October 30, 2026 at 1:36 AM
Where it's going, what's next and what's coming soon:

https://teskooano.space/roadmap/

Thank you to everyone who's been watching the stars with us ✨

#astronomy #proceduralgeneration #threejs #indiedev #space
Roadmap | Teskooano
What's coming to Teskooano: what we're building now, what's next and what's on the list, with the plan each comes with.
teskooano.space
October 30, 2026 at 1:36 AM
Teskooano now has paid plans 🪐

The simulator, the catalogue and generated systems stay free, and a free account keeps 5 saved systems.

Paid plans add room and tools:
• Adventurer, €3.99/mo: keep everything you make, and let your AI assistant build over MCP
• Explorer, €6.99/mo: build big, then […]
Original post on mastodon.gamedev.place
mastodon.gamedev.place
October 30, 2026 at 1:36 AM
The new HUD is set in Teskooano Display, our own font. Press H for photo mode: the interface, labels and orbits go, and you're left with just the view.
October 29, 2026 at 2:42 PM
🔭 Teskooano 0.6.0 "Gargantua" is out! It's the biggest release yet: systems from fiction, worlds shaped by plate tectonics, flights that leave orbit like the Enterprise, a new HUD with photo mode, and teskooano.space with accounts, saved systems and an […]

[Original post on mastodon.gamedev.place]
October 29, 2026 at 2:35 PM
Welcome to Teskooano 🪐

Explore the universe from any screen. Fly through real star systems, visit worlds from fiction like Gargantua and the Twelve Colonies, or grow a brand-new system from a seed. Every orbit is simulated as you watch.

Build your […]

[Original post on mastodon.gamedev.place]
October 30, 2026 at 1:43 AM
Big #devdiary today: a long list of updates just landed in #teskooano 🧵

First up, the Grand Tour. Open the Celestial Hierarchy, hit Tour, and the camera flies between the most interesting bodies in the system, slowly orbiting each one with a short […]

[Original post on mastodon.gamedev.place]
October 28, 2026 at 1:09 PM
Lighting and stars got a big overhaul: real dark night sides, HDR output with bloom, and Rayleigh/Mie scattered atmospheres.

The Sun now has limb darkening, granulation and an active corona tinted to the star's colour. Wolf-Rayet stars are a hot core […]

[Original post on mastodon.gamedev.place]
October 28, 2026 at 1:09 PM
It's been a while since the last #devdiary but I've been slowly plugging away at a #procedural #terrain engine for Teskooano using #webgpu in #threejs.
#video
[Video] Original post on mastodon.gamedev.place
mastodon.gamedev.place
April 12, 2026 at 9:01 PM
It's been a while since I did a #devdiary but I've recently updated the #stars in Teskooano to use volumetric rays and new effects like the Wolf-Rayet wind cloud #threejs #webgl #simulation #gameengine #gamedev
January 21, 2026 at 5:58 PM
Another #video of the new Teskooano #star map - this time showing some UI for filtering the number of stars based on magnitude, and a search interface to travel between them - this is the first step in a fully procedural system generated, using systems […]

[Original post on mastodon.gamedev.place]
October 22, 2025 at 8:37 PM
Second version of #thegrandtour of #teskooano - More lighting and shader improvements, logarithmic camera - the celestials are in the accurate positions and all it working well - and with that I go on holiday now so there won't be more updates for a couple of weeks

#devdiary #space #gameengine […]
[Video] Original post on mastodon.gamedev.place
mastodon.gamedev.place
July 30, 2025 at 4:46 PM
Teskooano #devdiary - I've been working on upgrades to the lighting and shadow system in the #gameengine - stars now accurately cast their light across any solar system, and in multi-star systems it also accurately casts shadows which might be coloured […]

[Original post on mastodon.gamedev.place]
July 28, 2025 at 12:24 AM
Still a *little* buggy - but you can now move through time in #teskooano! The #simulation always starts at todays date and changing it in the UI will jump forward or backwards to that time

#devdiary #gameengine #gamedev #astronomy #nbody #threejs #webgl #video
July 26, 2025 at 9:02 AM
Some performance improvements incoming - focusing on a smooth multi-body space engine has been my focus as I took a few days to just clean up code, APIs and - happily running at 120fps (at 96x speed - where the n-body physics is still relatively […]

[Original post on mastodon.gamedev.place]
July 23, 2025 at 12:33 PM