#devlogs
More Devlogs are coming soon not just on here, but soon on itchio as well. As I get to know my tools more I am slowly getting more and more confident in my project... STAY TUNED!!
#update #devlog #gamedev #news
November 2, 2026 at 7:44 AM
Short-form updates vs long-form devlogs: which format do you prefer following for indie project updates?
Curious to hear how you digest progress logs.
#buildinpublic #indiehackers #dev
November 1, 2026 at 3:10 PM
Haha that's enough proof for me also I love written devlogs👌
November 2, 2026 at 9:44 PM
This is the new version of the game. In the next devlogs, I'll explain every decision. The first one: I stopped inventing a battle system, because the one I wanted already existed.

The full devlog is at nextborngames.com

#gamedev #indiedev
November 1, 2026 at 7:01 PM
Hi Bluesky 👋 I’m Den, a solo dev making Sich: Cossacks Tale, a low-poly city-builder where you grow a Cossack colony on the 1748 Ukrainian steppe. Devlogs, clips and early builds ahead!

#gamedev #indiedev #godot #citybuilder #strategy #games
November 1, 2026 at 10:37 AM
Pixel Kitten Desktop · Devlog #50 🐱

The questions people ask most. ❓

Available on macOS, Windows, and Linux in Simplified Chinese, English, and Japanese. One cat barely touches your CPU; the colony limit starts at 100 (adjustable). More devlogs to come! 🐾
#indiedev #pixelart #cozygame
October 31, 2026 at 5:10 PM
guess I’ll mute everything that isn’t devlogs
November 3, 2026 at 12:24 PM
Has someone archived tigsource? You can find a lot of detailed devlogs there. Rainworld, Fez, Minecraft...
October 30, 2026 at 12:14 AM
Behind the scenes: every clip in our animation devlogs is shown on three body types: short, average and tall/heavy. If an animation only looks right on one body, it isn't done yet. #gamedev
October 30, 2026 at 5:15 PM
Shoutout to @chipwits.bsky.social. Rebooting the 1984 ChipWits and now building ChipWits Worlds, a colony sim where every robot runs your 65C02 assembly on a cycle accurate 8 bit CPU. The devlogs are a treat: versioned boot disks, auto generated trampolines for branches out of range. #buildinpublic
October 31, 2026 at 2:31 PM
i am a solo dev making a game! i make video devlogs and my processes are all without AI :) it's called project sylphie at the moment until i reach a better time to give it a proper name!
November 3, 2026 at 3:23 AM
dukope.com/devlogs/obra...
forums.tigsource.com/index.php?to...
#gamedev #indiegamedev
Grateful for this astonishingly detailed writeup series by Lucas Pope.
I have been fascinated with dither graphics and didn’t know there was a devlog until just now.
1/2
Obra-dinn
[Games](https://dukope.com) / [@dukope](https://dukope.com/social)
dukope.com
October 30, 2026 at 12:11 AM
I made the final README. I finished the frontend devlog meaning that everything is done and I can finally ship Devlogs+!!!
October 29, 2026 at 1:04 AM
I'm trying to do better by the people who are generous enough to subscribe to my Patreon - regular devlogs for a start. Got a couple of extra posts queued too.
October 31, 2026 at 5:27 PM
One project out, the next formally unannounced, but there are devlogs to prove it exists:

twoheadedboy.games/devlog-3-on-...
Devlog 3: On seeing movement.
My greybox assets for development so far have been leftover Game Boy tiles from working on AQ1, scaled up in Aseprite. Visually, the project feels no different from the work I was doing in GB Studio f...
twoheadedboy.games
November 2, 2026 at 4:46 PM
- Watch my Devlogs on YouTube: www.youtube.com/@MonkanicsDev
- Join the Monkanics Discord Community: discord.gg/kRkvwdnaVz
- Support Monkanics' development on Ko-Fi: ko-fi.com/monkanics
- See & fork Monkanics' open source code on Github: github.com/Demetrius-Di...

#indiedev #gamedev #godot
Demetrius Dixon (Monkanics Dev)
The name's Demetrius Dixon. I'm a multiplayer game designer, founder of Wackshop Games, and creator of Monkanics: Monkanics (monkey + mechanics) is a D-I-Why, FOSS arena shooter that’s serious monke...
www.youtube.com
November 1, 2026 at 2:03 PM
you're doing some really beautiful work. The main character of your game has such an awesome design, the wing shape is just great. It's really cool you're doing devlogs too, I'm always searching for some motivational stuff to watch during breaks.
Welcome to the pack😊
November 3, 2026 at 1:29 PM
Ahhhh, I did two hours of work after lunch. It's time to goof off by rewatching H3VR2 devlogs for four hours
November 2, 2026 at 7:07 PM
Which of those found players through their own devlogs, not festivals?
October 30, 2026 at 9:54 PM
As we are getting closer to the release date let's look at (a small portion) of our road so far. If you haven't had a chance to check out our devlogs about various parts of making "a game" here is a recap:

store.steampowered.com/news/app/419...
Vampire: The Masquerade - Oaths & Ashes - Devlog #5 - Steam News
The road so far
store.steampowered.com
November 2, 2026 at 1:06 PM
Happy to cheer on the forge! Can't wait to see full items come together in the Corpse Hero devlogs.
November 1, 2026 at 12:03 PM
Progress Recap #2 ✒ A summary and discussion of October's progress on the outline, script and organization!

Subscribe to my blog and follow me on Itch to stay updated! 📨

🌐 Blog: coolgirlarts.wixsite.com/coolgirlarts...
🎮 Itch: itch.io/t/7002362/my...

#vndev #TFaPT #gamedev #devlog #visualnovel
My New Game: To Feel A Pleasing Thing - Devlogs
Desperate to escape abject boredom and drawn by humanity’s unique complexity, a corruptive shapeshifting anomaly decides to study it, then exploit it for its own pleasure. Greetings! I'm here to annou
itch.io
October 31, 2026 at 8:01 AM
@acuriousquestor.bsky.social Hi! I'm a composer in Japan making a pixel-art SRPG solo, and the HOPENOTHING demo is out on Steam.
I'm sharing devlogs here as I build toward the full release.
Would you consider adding me to Active indie game devs? Thank you either way!
November 1, 2026 at 2:41 AM
My main goals and things youll most likely see me reference:

Project Obvious - iykyk esp if u read my devlogs before hiatus

Project Short - a 3k short story

Project Gravity - the chew toy to distract me lmao, i just wanna see my ocs fumble and fuck

Other writings may come up too but who knows
November 2, 2026 at 8:38 PM