#devtober
I'm already missing #devtober. :'(
November 2, 2026 at 5:08 AM
I wrote up my postmortem for Devtober. You can check it out here - starlit-carnival-studios.itch.io/child-of-sac...

Besides that I'm supposed to be taking a short rest but I'm already back to working on the next part of the game. I'll try to take it a bit slower so i don't burn out. #gamedev
Devtober Postmortem
So it's been a wild ride for the last few months. It's been both overwhelming and fun, but all in all, completely worth it. So when I joined Devtober, I had already been working on Child of Sacrifice....
starlit-carnival-studios.itch.io
November 2, 2026 at 12:03 PM
#devtober 31, Halloween 🎃🎃

Wanted to use Jack-O-Lantern for the 31st last year, but didn't know enough blender, and no textures yet etc. Doing a longer clip to remind myself of all the things to fix, but it's been a fun month regardless. Thanks for following along, gang!
November 1, 2026 at 2:01 AM
Day 31 of #devtober, did not finish the project, I've scoped waaytoomuch in the beginning.

I'll shelve the project until next year's Devtober. I have studies and a bigger project pending for summer.
November 1, 2026 at 1:39 AM
#Devtober Day 24

Working on a new biome today!

#gamedev #MayGame #ScreenshotSaturday
October 31, 2026 at 9:52 PM
Day 22: Added some content to the README.
#Devtober #gamedev #indiedev #MananangPoreber #MPUP
October 30, 2026 at 6:03 PM
So today I posted my vertical slice to devtober game jam. Thought it's more a 5-minute sneak peek without the sandbox elements. I'll be working on getting a more polished short demo out some time end of Nov/Dec. That one will have the sandbox and more content in general. #devtober #gamedev
October 31, 2026 at 4:47 PM
We had a busy day, so you get an updated level layout. #devtober
November 1, 2026 at 5:24 AM
New biome mid-Devtober is such a mood shift — love watching the world get another distinct patch of identity.
October 31, 2026 at 9:55 PM
#devtober day 30, starting flora's room

Will need to model most of this myself, and I am still at a loss for what to do with these colors, even with a more muted carpet. Gave her a window since her room would be facing the water, but forgot that I never had her animated lol.
October 31, 2026 at 5:02 AM
me looking at a devtober and inmediatly thinking woaw what if i do soemthing like that and look at the calendar AND IS 31 💀💀💀💀💀💀💀
October 31, 2026 at 2:22 PM
#devtober day 29, starting + struggling with dondoran castle interiors

I've never noticed it in 20+ years of playing the game, but this castle's color scheme is so bizarre that it kinda wraps around to being cool. It's presenting quite a challenge for lighting and dressing tho.
October 30, 2026 at 1:58 AM
#devtober day 28, Beigis' green laser

Realized that I hadn't done a new spell visual this month but also that they're mostly all done, so I started arranging Beigis' big green laser spell.
October 29, 2026 at 4:13 AM
Day 30 of #devtober, couldn't work on it due to an event.
October 30, 2026 at 11:40 PM
Spent the day working on art for the game. One more day until the vertical slice is released! #devtober
October 30, 2026 at 1:24 AM
Small preview of four different wizard build's in Temple Ascension. The main campaign of the demo is mostly done, going to ask a few friends to test it soon and then release a demo. Still tweaking some details though. #devtober #ScreenshotThursday #indiedev #indiegame #indiegames #gamedev #pcgaming
October 29, 2026 at 1:41 PM
#Devtober Day 23

Lilypads!

You will bounce off them whether you like it or not, so plan carefully.

Some of them may even move slowly across the water, and for those you REALLY need to plan carefully.

#gamedev #MayGame
October 29, 2026 at 12:10 AM
Day 29 of #devtober, did my best to resist the urge to implement a Markdown parser. Made laws display somewhat neatly in the book.

I won't be able to work much tomorrow due to an event. I'll try to finish working on the book and then begin wrapping up the project: add documentation etc.
October 30, 2026 at 12:25 AM
#devtober day 27, fiddling with ideas provided yesterday

Since the monastery path descends clockwise, I wanted to try having the base also have a twist, but it was difficult to work out how the path would connect. Will think about this a bit more and revisit later, ty for the ideas gang o7
October 28, 2026 at 1:58 AM
Day 21: Burnout day today. Still, managed to get some work done on MPUP
#Devtober #gamedev #indiedev #MananangPoreber #MPUP
October 27, 2026 at 7:59 PM
Doing some vertex coloring to provide a little atmosphere to what I've got so far. I'll have to model up some set dressing soon. #devtober
October 29, 2026 at 4:18 AM
Some work on the space station area of the game. Materials are placeholder for now while I focus on getting the geometry where it needs to be. #devtober
October 31, 2026 at 5:52 AM
Day 28 of #devtober, finally made text clickable. This took a frustrating amount of time to get done.
October 28, 2026 at 7:55 PM
Finished the romance selection screens and did some testing. Made some adjustments to the UI and updated the customizer. 2 days left. #devtober
October 29, 2026 at 1:37 AM
Another day with little time for developing, so I took some time to write a couple journal entries. #devtober
October 30, 2026 at 4:22 AM