#devupdate
A milestone update: our first public release is now an alpha. With the backend done, here’s where the client rebuild stands in our updated roadmap.

#devupdate #indiedev #indiegames #stariumxcv
October 27, 2026 at 6:06 PM
October 16, 2026 at 8:59 PM
The Ship Designer is here, production math moved to the client, and we're aiming for an alpha launch so you can start playing sooner.

Details on the blog:
blog.stariumxcv.com/2026/10/09/c...

#devupdate #gamedev #indiedev #indiegame #stariumxcv
October 9, 2026 at 5:43 PM
Dev update: The new Markets UI is done. It shows reserves and production rates for every world in your Empire.

#devupdate #indiegames #indiedev #gamedev #stariumxcv
October 6, 2026 at 7:47 PM
Today I’m going to work on the extra space around the covers and tidy things up a bit :) Happy first day of October! #booksky #devupdate
October 1, 2026 at 1:35 PM
The Lexicon is live. It's our tech tree: a big web of nodes you unlock with Insight, and the whole thing is open from the start, so there are no locked-in strategies.

#stariumxcv #devupdate #indiedev #indiegame
September 23, 2026 at 3:23 PM
Client rebuild update: what's done, and the road to launch. It's not in order, just a snapshot. More versions will be posted as things get done. 🙂 #indiedev #gamedev #devupdate #stariumxcv
September 17, 2026 at 4:00 AM
It's been just over a month since the latest Dev Blog, let's review our notes 📝
🔪 Toggle Killer types to fit your gaming preferences
☑️ Objectives have been adjusted to feel more intuitive
✨ Render revamp is taking place to convert to URP.

#ShadowsOfDoubt #DevUpdate #DevBlog
September 15, 2026 at 11:02 AM
Deploying our core smart‑contract on Arbitrum with a 0.02% gas fee, while the site runs on a CDN‑edge stack for 99.9% uptime. 🚀💡 #SIFO #devupdate
September 12, 2026 at 8:56 PM
Lexicon is live, Markets got a UI overhaul, movement got refactored, we're changing how we build going forward, and this month also included our yearly team BBQ.

Here is the full update: blog.stariumxcv.com/2026/09/11/c...

#devupdate #gamedev #indiedev #indiegames
September 11, 2026 at 8:31 PM
Dev update: built our own event manager for multi-touch panning and zooming (since PixieJS didn't have this support 😭). Here it is in action.

#indiedev #devupdate #gamedev #indiegame
August 26, 2026 at 4:00 AM
Meant to post this video when it first dropped on koROBO's development status. Maintaining native compatibility with SteamOS and Linux is the big issue they are having ATM but they're still trying! #koROBO #TinyWonderStudio

youtu.be/0l6wF6nLKa0?...
August 22, 2026 at 6:10 AM
We've been updating our icons across the board, all vector graphics now so they scale clean at any resolution.

#devupdate #indiedev #gamedev
August 20, 2026 at 4:00 AM
localizing the game. also trying to maintain our online presence. indie gamedev is certainly a funny experience...

#indiedev #devupdate #platformer #gamedev
August 19, 2026 at 1:28 PM
A more customisable gameplay experience is coming next week with the release of our 42.04 patch 🔩⚙️

Learn all about what to expect by watching our latest Dev Vlog and try the update early on the Steam Experimental branch 🧪

#ShadowsOfDoubt #DevUpdate #NewPatch #IndieDev
August 13, 2026 at 1:03 PM
In this latest Dev Blog video update, Cole runs us through the latest patch ⚙️🕵️‍♂️
Including options to toggle killer types, increased performance boosts and changes to the way objectives work 💿

youtu.be/43QHLo3u7k8

#ShadowsofDoubt #DevUpdate #IndieDev #ImmersiveSim
August 10, 2026 at 11:01 AM
Hey everyone, thank you for being patient.

Within the last couple of weeks we have been working on the game that we left you all here with radio silence.

We'll be taking a small break but we have more things to share with you all soon!

Demo 🔗: samvo04.itch.io/our-town

#devupdate #indiedev
November 2, 2024 at 4:12 PM
Giving you a little look at Amber, but I’ll save the full cake for later

#WIP #GameArt #IndieDev #GameDev #VisualNovel #Adultgame #DevUpdate #EricDickGame
April 9, 2026 at 3:07 AM
Sneak peek 👀
We’re giving the main menu a fresh redesign for this update
Cleaner, sharper, and more modern.

#EricDickGame #GameUpdate #UIUX #GameDesign #IndieGames #DevUpdate
January 23, 2026 at 10:49 PM
Early sketches of new areas 👀
One of these locations hides something important…

#IndieDev #GameDev #WIP #GameArt #VisualNovel #DevUpdate #EricDickGame
January 5, 2026 at 9:25 PM
Hi pals, welcome to this week’s Tower Tea! We do have a change coming up with how we’ll be sharing these updates moving forward, so keep reading if you’re interested in what’s changing.

#towertea #gameblog #devupdate
March 17, 2026 at 7:45 PM
🚀Peek at Chaos Agents new life!🔥 Characters transforming into live action figures! 💥 Join the pulse-pounding thrill of Autobattler Royale!🎮 Link: https://l.glitch.fun/s/click?code=d9DYLaY #ChaosAgents#DevUpdateashtag/ChaosAgents" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link">#ChaosAgents
April 28, 2025 at 9:10 PM
Sibylline is built on a custom game engine, I use State Machine Notation to control the flow of the game
store.steampowered.com/app/3438790/...
#GameDev #IndieDev #Devlog #GameDevelopment #IndieGame #VideoGames #IndieGames #MakingGames #DevUpdate #sibylline
June 28, 2025 at 11:30 PM