#difficultybalance
AI “guessing game” explained. I tried to make my SPC research accessible now it’s too light for experts, slightly hard for beginners. Perfectly balanced in that awkward middle zone 😄 Academic… but not too academic.
medium.com/@jk1849716/t...

#DifficultyBalance #AIAlignment #SPC #HumanAIInteraction
The Silent Negotiation at Session Start
How AI and Users Converge on a Shared Persona Before the Conversation Even Begins
medium.com
April 18, 2026 at 6:09 PM
Spent weeks perfecting a boss fight that turned out to be too hard and frustrating for players. Fun challenge, not torture! #bossdesign #Unity3D #difficultybalance
December 21, 2024 at 7:30 PM
My game mechanics were too difficult for casual players, and too simple for experienced ones. Always balance for your target audience! #difficultybalance #Unity3D #gamedesign
November 16, 2024 at 3:16 AM