#displayBuffer
October 18, 2026 at 2:57 PM
If you were like me and were struggling with this, the trick is to use a Surface (or DisplayBuffer in Unity, but I use Gamemaker) that can store unsigned floats. I used a shader that normalized the Normal Map color values from -1.0 to 1.0 and an additive blendmode and voilà! Adding Normal Vectors!
March 9, 2025 at 12:24 AM