#escape93
Yeah, this is much better. There's going to be one blend file per set with some prefixes to decide whether it's road, sidewalk or a building (you can't walk on buildings).
#escape93
October 3, 2026 at 10:33 AM
Tough decision but I decided to move away from one single mesh to a 3D tilemap for escape93. I think it fits the game and it'll also speed up the world building if I don't have to keep extruding and mapping every face. It also opens up the opportunity for players to customize the world
October 3, 2026 at 8:52 AM
The "physics" are actually taken from escape93 with some wheels thrown in but they're purely decorative
October 1, 2026 at 6:33 PM
Steam page is up!

store.steampowered.com/app/5294850/...

Screenshots are there but I'm missing a crucial feature for the trailer which I'll hopefully get around implementing to next week! 🚦

Now I can finally say: Wishlist the game on Steam! (if you like :)

#escape93 #gamedev #indiedev #indiegame
escape93 on Steam
Welcome to escape93, a life sim large cubic evacuation vessel. Explore the cube, deliver pizza or spend time on the early web and write your own homepage using the tools offered by ParasolOS.
store.steampowered.com
September 23, 2026 at 6:09 PM
Same queue, then. Is it Escape93? Plugging a laptop into a traffic light for disco mode is exactly what I'd want in the first seconds of its trailer.
September 23, 2026 at 3:32 PM
Thinking about creating connectivity between the game world and the in-game OS via an interface called TWAVIN (technology with a very interesting name)

Hook up your laptop to a traffic light, fire up the TWAVIN spoofer and enable disco mode

#escape93
September 22, 2026 at 9:17 AM
Added a 'knockable' property to objects to enable collision and angle them on impact. I put it on dumpsters by mistake but I guess it works

Look away for 10 seconds and they'll be back up.

#escape93 #gamedev #indiedev #indiegame
September 20, 2026 at 7:59 AM
Happy littlle accidents are okay when working on icons

#escape93 #gamedev #indiedev #indiegame
September 20, 2026 at 7:41 AM
Time for a new folder icon

#escape93 #gamedev #indiedev #indiegame
September 19, 2026 at 7:47 PM
When you buy a new desk without measuring first

#escape93 #gamedev #indiedev #indiegame
September 19, 2026 at 6:53 PM
Glitching the signal on crashes. NTSC definitely wins the competition. I'm showing the most extreme case here, this car is much faster than the others in the game.

#escape93 #gamedev #indiedev #indiegame
September 19, 2026 at 2:34 PM
Three project accounts from the September 18 arrivals:

@queerhivekenya.bsky.social (queerhive.org) — Queerhive Kenya
@marvinthiel.bsky.social (escape93.com) — Escape93: Life.
@littleusefullab.bsky.social (littleusefullab.com) — Little Useful.

domainarrivals.com/issues/2026-...
Queerhive Kenya
Post by @queerhive_kenya.
queerhive.org
September 19, 2026 at 1:21 PM
I put in a PAL filter and WOW. This is going to stay

#escape93 #gamedev #indiedev #indiegame
September 19, 2026 at 12:19 PM
Creating a new nose and eyes for My Look using Canvas

#gamedev #indiedev #indiegame #escape93
September 18, 2026 at 6:22 PM
Dodging traffic while delivering pizza or driving people around will be so much fun. Too fast?

#gamedev #indiedev #indiegame #escape93
September 18, 2026 at 6:16 PM
Much smoother transition on the ramps

#gamedev #indiedev #indiegame #escape93
September 18, 2026 at 6:13 PM
Just found out that I need more views like this.
Driving up a wall feels totally natural by now but being close to a ceiling that looks just like the floor actually makes you feel a bit weird

#escape93 #gamedev #indiedev #indiegame
September 16, 2026 at 7:57 PM
Accidentally activated the debug camera and got this cool view

#escape93 #gamedev #indiedev #indiegame
September 16, 2026 at 7:46 PM
What's scope creep?

#gamedev #indiedev #escape93
September 16, 2026 at 10:49 AM
Expanding the world a little bit. I feel like I've worked on the engine enough, now it's time for content. My next goal is to have a few districts to drive around, a website for pizza delivery jobs and some furniture for the apartment.

#escape93 #gamedev #indiedev
September 13, 2026 at 6:43 PM
I'm thinking about reaching out to a publisher for escape93. I'm about to go fully self employed so some secure funding to work on the game full time (or even just half time) would be amazing.

Does anyone have some experience regarding this? Would love to chat!

#gamedev #indiedev #escape93
September 13, 2026 at 12:54 PM
September 13, 2026 at 7:23 AM
I added native resolution rendering and texture filtering (gl rendering instead of software) because some people might be looking for it. Dithering also looks pretty cool at high res when moving around.

#escape93 #gamedev #indiedev
September 12, 2026 at 5:32 AM
You boot up your PC in the 90s and find a system utility for acid lines

#escape93 #gamedev #indiedev
September 6, 2026 at 8:48 PM