#exoborne
Exoborne — Atmospheric #71
by Sharkmob

Exoborne is an open-world, tactical extraction shooter set in a world torn apart by extreme forces of nature.

『Exoborne』は、自然災害によって荒廃した世界が舞台のタクティカルなオープンワールド脱出シューターです。

#Steam
Exoborne (To be announced)
Action · To be announced
store.steampowered.com
September 20, 2026 at 6:18 PM
Also in today's issue:

• Arena Breakout: Infinite Drops Zombie Extraction Modes in Season 7 Utopia on September 16
• Exoborne Opens a New Playtest September 16 With Solo-Only Lobbies
• Marvel's Wolverine Hits PS5 Today With Reviews Landing in the High 70s

+5 more in the full issue

2/3 ↓
September 15, 2026 at 1:19 AM
⚡️ NEW: Rig and animate characters for AAA titles like Hogwarts Legacy and Exoborne at Red Kite Games, Leeds.

💼 Technical Animator
🏢 Sumo Digital
🇬🇧 Leeds, UK
📄 Full Time
🎚️ Entry (0–1 years)
#TechnicalAnimation, #GameArt, #Animation

Apply here 👇
hitmarker.net/jobs/sumo-d...
hitmarker.net
September 8, 2026 at 9:15 PM
⚡️ NEW: Own first-party submissions and release management for Exoborne, Sharkmob's new AAA multiplayer title.

💼 Release Manager
🏢 Sharkmob
🇸🇪 Malmö, Sweden
📄 Full Time
🎚️ Intermediate (2–5 years)
#GameDev, #ReleaseManagement, #Exoborne

Apply here 👇
hitmarker.net/jobs/sharkm...
hitmarker.net
September 4, 2026 at 9:15 PM
Exoborne, eventually. Sharkmob, a studio by some devs that previously worked on The Division. I was in an early playtest and there have been some since. I liked it a lot, I think it had a lot of potential even early in development. That was before AI was big so I'm hoping they didn't incorporate it🤞
June 26, 2026 at 11:17 PM
3D Artist's page | Viktor Andryeyenkov
After nearly three years at Sharkmob, my employment officially ended on 31 May 2026. I am now actively looking for my next opportunity in the games industry. I am a Senior 3D and Environment Artist with more than eight years of AAA titles production experience (including production work on Call of Duty: Black Ops Cold War, Call of Duty: Vanguard and Exoborne), specialising in high-quality environments, props and complex production assets for PC and console games. I am currently considering opportunities such as: • Senior 3D Artist / Senior Environment Artist • Lead 3D Artist • 3D Art Outsource Manager My experience covers the complete asset-production pipeline: modelling, texturing, optimisation, material creation and integration into Unreal Engine/Unity. I have worked with assets of different scales, from individual props and technically complex hero assets to larger environment elements and modular production systems. Alongside hands-on production, during the last 4 years I have also taken on leadership and production responsibilities. I have coordinated tasks, reviewed work, mentored artists, maintained visual and technical quality, supported deliveries and created pipeline documentation for internal teams and external partners. I also have experience coordinating outsourced 3D art production: preparing clear tasks and visual requirements, reviewing submitted work, providing structured feedback, approving quality and helping external assets fit the project's artistic and technical standards. I enjoy solving production problems, improving workflows and sharing knowledge. Outside direct production work, I write mentoring articles for other 3D artists about art consistency, Unreal Engine workflows, materials and asset production: https://lnkd.in/dtHg98jK I am especially interested in roles where I can combine strong hands-on 3D art skills with mentoring, quality ownership, production planning and collaboration across art, design and technical disciplines. I am based in Malmö, Sweden, and open to discussing relevant opportunities. My LinkedIn profile also includes recommendations from senior art leaders and colleagues across different disciplines. #OpenToWork #3DArtist #EnvironmentArtist #GameDevelopment #ArtLeadership
www.linkedin.com
June 12, 2026 at 12:14 PM
3D Artist's page | Viktor Andryeyenkov
After nearly three years at Sharkmob, my employment officially ended on 31 May 2026. I am now actively looking for my next opportunity in the games industry. I am a Senior 3D and Environment Artist with more than eight years of AAA titles production experience (including production work on Call of Duty: Black Ops Cold War, Call of Duty: Vanguard and Exoborne), specialising in high-quality environments, props and complex production assets for PC and console games. I am currently considering opportunities such as: • Senior 3D Artist / Senior Environment Artist • Lead 3D Artist • 3D Art Outsource Manager My experience covers the complete asset-production pipeline: modelling, texturing, optimisation, material creation and integration into Unreal Engine/Unity. I have worked with assets of different scales, from individual props and technically complex hero assets to larger environment elements and modular production systems. Alongside hands-on production, during the last 4 years I have also taken on leadership and production responsibilities. I have coordinated tasks, reviewed work, mentored artists, maintained visual and technical quality, supported deliveries and created pipeline documentation for internal teams and external partners. I also have experience coordinating outsourced 3D art production: preparing clear tasks and visual requirements, reviewing submitted work, providing structured feedback, approving quality and helping external assets fit the project's artistic and technical standards. I enjoy solving production problems, improving workflows and sharing knowledge. Outside direct production work, I write mentoring articles for other 3D artists about art consistency, Unreal Engine workflows, materials and asset production: https://lnkd.in/dtHg98jK I am especially interested in roles where I can combine strong hands-on 3D art skills with mentoring, quality ownership, production planning and collaboration across art, design and technical disciplines. I am based in Malmö, Sweden, and open to discussing relevant opportunities. My LinkedIn profile also includes recommendations from senior art leaders and colleagues across different disciplines. #OpenToWork #3DArtist #EnvironmentArtist #GameDevelopment #ArtLeadership
www.linkedin.com
June 12, 2026 at 12:12 PM
🧛 Servers for Vampire: The Masquerade, Bloodhunt are offline, Sharkmob AB has officially pulled the plug on the zoomer‑vampire battle royale.

The game has been delisted from digital stores and the official site now redirects to t...

#SteamAndEpic #Vampire #Masquerade #Bloodhunt #Sharkmob #Exoborne
April 30, 2026 at 6:40 AM
Patrząc na to jak ludzie zaczęli (zaskakująco) świętować spadek liczby graczy w ARC Raiders powiem tylko tyle...

Hop on Marathon.

A na serio - fajnie by było jakby gracze sobie dla odświeżenia i smaku zagrali w Marathon. Potem (jak wyjdzie) w Exoborne, potem wrócili do ARCa za kilka miesięcy.
a woman with angel wings is flying through the air holding a sword
ALT: a woman with angel wings is flying through the air holding a sword
media.tenor.com
April 17, 2026 at 6:54 AM
Another game completed before it goes offline. Wonder where Exoborne is at and can't imagine Tencent are too confident in it anymore. Hope it has more depth than what this had.
April 5, 2026 at 10:59 PM
W ogóle powiem zupełnie szczerze, że wiem (niestety) jaka gra flopnie potężnie, a bawiłem się w niej już dobrze do tej pory.

Exoborne, które mi trochę przetarło drogę do extraction shooterów. Fajny pomysł, sama gra mega fajna (na tyle, ile grałem), ale mam wrażenie, że wyjdzie stanowczo za późno.
No dobra, my tu gadu gadu, a czas pisać recenzję Marathonu. Może na piątek się uda.
March 25, 2026 at 12:15 PM
Exoborne and Sharkmob are going to get killed by Tencent because they have expectations this studio cannot meet, and want the cultural impact of Fallout or CoD or Halo without ANY of the actual cultural groundwork and I'm so angry and upset the whole fucking time just LEAVE US ALOOOOOOOONE FUCK YOU
February 18, 2026 at 10:48 AM
This month our interview series spoke to Sharkmob’s Brynley Gibson about user research for live service games and balancing data with creativity.

gamesuserresearch.com/how-sharkmob...
How Sharkmob's bank vault tests refine a live game like Exoborne | Games User Research
From a handful of players to hundreds of thousands - and back again. User testing is in Sharkmob's DNA.
gamesuserresearch.com
January 7, 2026 at 10:29 PM
I traveled to Las Vegas to play Exoborne one year ago this month. I'd love to make it to more preview events this year.

www.gamesradar.com/games/third-...
Exoborne is striving to be an approachable open-world extraction shooter with a strategic edge: "I don't think there's anything quite like it"
Preview | Going hands-on with Sharkmob's tactical extraction shooter and getting ready to face the weather
www.gamesradar.com
January 6, 2026 at 4:46 PM
that means the drop will be huge when player base will realize that there is no silver lining at the end of the tunel #marathon might have a perfect timing with march premiere and others like #exoborne and #pubgblackbudget might bot blow punches at all those disappointed casual couch mom/dad players
December 31, 2025 at 12:08 AM
Dune is... a hard sell. It's a lot of busywork and just gathering stuff to keep the lights on at the base, so while I am in two minds about playing it, I'm not about to jump to recommend it.

And as for Arc, blame the playtest for Exoborne for that.
December 16, 2025 at 8:18 PM
Après une première présentation l’année dernière, Exoborne s’est laissé approché plus en détail au cours d’une session jouable à la Gamescom, par @nielsweber.bsky.social.

www.semperludo.com/gamescom-202...

#Exoborne #Sharkmob #LevelInfinite #Gamescom2025 #Preview #PC #PS5 #xboxseriesx
November 21, 2025 at 1:27 PM
📌 LATEST: Tencent-owned Sharkmob confirms a "difficult but necessary" restructuring at its Malmö studio, putting an unknown number of jobs at risk while development on Exoborne continues. (via @gibiz.bsky.social).

🔗 https://tinyurl.com/ymy436t8
November 17, 2025 at 2:11 PM
Feed: "GamesIndustry.biz Latest Articles Feed"
By: Jon Hicks on Wednesday, November 12, 2025
Sharkmob confirms "difficult but necessary" restructuring, unknown number of jobs at risk
Layoffs at Tencent-owned studio follow cuts at Funcom and closure of The Outsiders, development of Exoborne to continue
www.gamesindustry.biz
November 12, 2025 at 3:37 PM
another day, another layoff announcement.
Sharkmob confirms "difficult but necessary" restructuring, unknown number of jobs at risk
Layoffs at Tencent-owned studio follow cuts at Funcom and closure of The Outsiders, development of Exoborne to continue
www.gamesindustry.biz
November 12, 2025 at 2:18 PM
Tencent-owned Sharkmob announces "difficult but necessary" restructuring, work to continue on extraction shooter Exoborne

www.gamesindustry.biz/sharkmob-con...
Sharkmob confirms "difficult but necessary" restructuring, unknown number of jobs at risk
Tencent-owned studio Sharkmob has confirmed planned job losses at its Malmo studio, which is currently working on sci-f…
www.gamesindustry.biz
November 12, 2025 at 12:45 PM