#facebuilder
Just starting to explore a workflow where I convert a 2D face image to 3D with Facebuilder, then import that into Metahuman, then use retexture/controlnet.
#aiart #midjourney
January 4, 2025 at 12:47 AM
Em um momento no projeto eu tive que refazer um modelo da Luiza, fiz meio no olho e o resultado ficou aquém. Hoje em dia posso recomendar o FaceBuilder no Blender, onde tu só precisa de fotos de todos os ângulos, fica perfeito!

#gamedev #3dart
September 19, 2024 at 8:10 PM
www.thingiverse.com/thing:4857720

You have to lay it on its neck. It doesn’t default that way for some reason. I had to cut the ears off because they were leaving indentions in my hoods. If you want the file with the ears cut off I can probably get that to you.
Mannequin Head by Icarus1uk
This is just a basic head I created using Facebuilder (https://keentools.io/download/facebuilder-for-blender) scaled to around 24.5 inches to use as mannequin when designing helmets. I included the ba...
www.thingiverse.com
August 18, 2025 at 1:22 AM
No, I simply refuse to use any AI tools. I would use Keen Tools Facebuilder and Blender. Making an Elon head with his complete range of facial expressions will take just minutes. And, in this case, the janky quality would be half the point. Everyone else, however, would be played by genuine thesps.
January 3, 2025 at 10:48 AM
this is a long shot, but does anyone within earshot of this skeet know of a relatively low-effort way of creating a #3D model of my friend's head from existing photos i have of him?

i'm looking at #FaceBuilder for #Blender but if there's a better way i'd love to hear it.
November 16, 2023 at 8:30 PM
KeenTools 2025.3 expands host support with Blender 5, Character Creator 5 export and Alembic from GeoTracker.
KeenTools 2025.3 Brings Blender 5, Character Creator 5 & AE Exports
KeenTools 2025.3 expands host support with Blender 5, Character Creator 5 export from FaceBuilder and Alembic output from GeoTracker for After Effects.
digitalproduction.com
December 16, 2025 at 6:01 AM
Yup, I can see the images on the texture now.

I have heard from a GB tutorial that Facebuilder isn't the best at this stuff, but your work is proving that wrong I think. A technique I used for my Jerma model is base the head model from one video and make the texture from another and apply it there.
November 22, 2024 at 6:40 PM
www.thingiverse.com/thing:4857720

If you do the sealed version (that’s what I used) make sure you lay the model flat on the neck. It doesn’t default that way for some reason. I recommend critical supports for earlobes and right nostril.
Mannequin Head by Icarus1uk
This is just a basic head I created using Facebuilder (https://keentools.io/download/facebuilder-for-blender) scaled to around 24.5 inches to use as mannequin when designing helmets. I included the ba...
www.thingiverse.com
August 16, 2025 at 3:39 PM
1. Model character with charmorph
2. Get skin texture and shaders working
3. Test if a combination of flux imagegen and facebuilder works as expected
4. Use xmap to get bump maps? I dunno
September 14, 2024 at 9:20 AM
Keentools.io has 30% off until the end of 12/3 on Freelancer Annual subs for all tools: GeoTracker, FaceBuilder, FaceTracker, and also for FaceBundle (FaceBuilder and FaceTracker bundled).
Coupon: BFCM2024
November 29, 2024 at 5:32 PM