Slowly, but surely. #scriptsky
Slowly, but surely. #scriptsky
Glad I use fadein.
Glad I use fadein.
*replay sounds*
*mission music fadein, showing your replay on radar*
"alright, pissnuggets, the mission was a huge success. great. that's the last thing we needed. while you were out fucking up the enemy aces, the enemies launched a GARGANTUAN WAR MACHINE: BOB
*replay sounds*
*mission music fadein, showing your replay on radar*
"alright, pissnuggets, the mission was a huge success. great. that's the last thing we needed. while you were out fucking up the enemy aces, the enemies launched a GARGANTUAN WAR MACHINE: BOB
Buy it
Use it
Love it
Buy it
Use it
Love it
insight time!
I've created a custom shader for my menu background.
Combining a tile wise fadein, fluctuation and some dimming the center ... et voilà the background has the desired effect.
Please follow and wishlist:
store.steampowered.com/app/2588750
#indiedev #indiegame #gamedev #rpg
insight time!
I've created a custom shader for my menu background.
Combining a tile wise fadein, fluctuation and some dimming the center ... et voilà the background has the desired effect.
Please follow and wishlist:
store.steampowered.com/app/2588750
#indiedev #indiegame #gamedev #rpg
on www.simoncox.com I added
main{
animation: fadeIn 1s;
}
@keyframes fadeIn {
0% { opacity: 0; }
100% { opacity: 1; }
}
on www.simoncox.com I added
main{
animation: fadeIn 1s;
}
@keyframes fadeIn {
0% { opacity: 0; }
100% { opacity: 1; }
}
Plus it's cheaper and more user friendly.
Plus it's cheaper and more user friendly.
Being a generalist is fun!
Being a generalist is fun!
*Don't do this, FadeIn.
*Don't do this, FadeIn.
* blur ColorRect for backgrounds and in game effects
* UI Audio: move, confirm, blocked
* Transition fadeIn/fadeOut between scenes
* UI FX: audio bus
* lighting overhaul
#GodotEngine #godot #gamedev
* blur ColorRect for backgrounds and in game effects
* UI Audio: move, confirm, blocked
* Transition fadeIn/fadeOut between scenes
* UI FX: audio bus
* lighting overhaul
#GodotEngine #godot #gamedev