#foolsdog
Now normally I use two different decks for readings. One online and one for in person. But I have to also remember we live in the age of #technology. #FoolsDog is a great app for when you just can't have your physical cards on hand. Today just so happens to be #TheHermit. 1/2
August 21, 2026 at 2:21 PM
Released a #foolsdog #android update yesterday, seem to have broken the apps for anyone on Android 15+, gah! Google forced update to be made by Nov 1st, otherwise treatened to disallow updates entirely, so now we’re stuck with it until I can make a fix
November 2, 2025 at 9:35 AM
Picked up last weeks work on the Fool’s Dog iOS app, almost immediately found the issue I couldn’t find in an hour of looking last week, why is this always the way!? #programming #ios #foolsdog
April 25, 2025 at 10:53 AM
In the weird world of app dev, an SDK invite: Our innovative solution works silently in the background, indexing public websites by utilizing unused resources from devices. This unique approach not only boosts your revenue but also significantly enhances user experience and retention. #foolsdog
April 17, 2025 at 8:49 AM
Busy day, started a tool to verify that decks are consistent, debugged one deck, and released a test flight update with more decks, and working Favorites selection. Why you’re only allowed 2 favorite decks, is left as an exercise for the reader. #foolsdog
March 7, 2025 at 10:09 PM
Today in iOS app writing fun: did you know you can just - declare not to dark mode at all? (Yes we should fix it at some point!) Also fixed, loops over the actual length of an array (index 0 beyond bounds for empty array), plists that weren’t valid XML (xcode doesn’t complain!?) #foolsdog
February 15, 2025 at 11:43 PM
Today was a ‘twiddle with all the things’ day, fix inconsistent website links, add paging to API rest clients (revenuecat and the app store), add more IAP decks, debug strange errors in the beta app maybe due to products loading slowly? Maybe I should cache those.. #foolsdog
February 14, 2025 at 10:40 PM