#gameaccessibility
Eternally grateful for this team's consistent decication to #accessibility <3

From Ukraine to Canada, their passion for continuously opening our highly competitive live game to more players is a testament to how far Ubisoft's accessibility maturity has gone overall.

#GameAccessibility #GameDev
Ubisoft released an accessibility spotlight about Rainbow Six Siege, which is in its eleventh year.

The game's recently updated remapping system greatly expands players' input control, allowing multiple bindings as well as press, hold, or toggle actions.

caniplaythat.com/2026/09/18/u...
Ubisoft spotlights Rainbow Six Siege accessibility and updated remapping - Can I Play That?
Ubisoft highlighted accessibility new and old in Rainbow Six Siege as it nears the end of its eleventh year.
caniplaythat.com
September 18, 2026 at 1:30 PM
Who do you think is the best portrayal of disability in video games? What makes a character feel authentic, meaningful, or especially well-written to you? #DisabledGamers #GameAccessibility
September 10, 2026 at 3:35 PM
Here are the #gameaccessibility options in VOID PROFIT.
1. Easily Readable Font in the General options.
2. In the Accessibility options:
Camera Shaking and Flashing Lights toggles, adjustable text size.
Any #gamedev people, is there something that I'm missing and should always be added?

#indiedev
July 5, 2026 at 6:32 PM
Peek is 20% off on the Steam and itch Summer Sales!

Check out some audio-deduction horror puzzle (now with Blind and Low Vision mode!)

Steam - store.steampowered.com/app/3575190/...
Itch - andymetoo.itch.io/peek

#SteamSummerSale #HorrorGame #IndieGame #GameAccessibility #AudioGame
Save 20% on Peek on Steam
An audio-deduction horror puzzle game where the best way to play is to close your eyes. Listen to the sounds of the ritual room, track a restless spirit across a ritual grid using sound clues, and pla...
store.steampowered.com
June 26, 2026 at 3:25 PM
PEEK - Blind and Low Vision Mode is now available as a free update!

Play an audio-deduction puzzle horror game without relying on visuals.

store.steampowered.com/app/3575190/...

#GameAccessibility #BlindGamers #HorrorGame #AudioGame #IndieGame
June 23, 2026 at 4:59 PM
V. 1.1.2 - Peek Demo - Blind and Low Vision Mode - Final itch demo update before the big Steam update!
andymetoo.itch.io/peek/devlog/... #GameDev #IndieGame #GameAccessibility #BlindGamers #AudioGame
V. 1.1.2
Released demo version 1.1.2 with bug fixes and more importantly the final version before the great big Blind and Low Vision Mode update for the full game! The game is now playable by more players!...
andymetoo.itch.io
June 23, 2026 at 5:36 AM
Monopoly: Star Wars Heroes vs. Villains Accessibility Spotlight is out!

news.ubisoft.com/en-us/articl...

Looking forward to hear your feedback once the game is out on the 30th

#a11y #GameAccessibility
Monopoly: Star Wars™ Heroes vs. Villains Accessibility Spotlight
Senior UI/UX Designer shares more about the newest accessibility features, incorporating Star Wars into the fabric of gameplay, and making the game as accessible to as many people as possible.
news.ubisoft.com
June 22, 2026 at 11:44 AM
Excited to see the RNIB XR Toolkit, developed with colleagues at @abertayuni.bsky.social and the @rnib.bsky.social, featured at Game On: Adaptive Play at @vadundee.bsky.social this August 🙂

www.vam.ac.uk/dundee/whats...

#Accessibility #XR #InclusiveDesign #GameAccessibility
Game On: Adaptive Play
Play, test and experiment with video games exploring inclusive design
www.vam.ac.uk
June 18, 2026 at 12:38 PM
Blind and Low Vision testing has gone really well! I plan to launch the full update in the next couple of weeks. Adding Endless Mode, as well. Check out the game on Steam to follow along! store.steampowered.com/app/3575190/... #GameDev #IndieGame #GameAccessibility #BlindGamers #AudioGame
June 17, 2026 at 6:22 PM
Looking for people to give feedback on the Blind and Low Vision mode of my audio puzzle game, Peek. The demo is here if you're interested, or DM me. Feedback appreciated! andymetoo.itch.io/peek #GameAccessibility #BlindGamers #LowVision #AudioGame #IndieGame #GameDev
June 13, 2026 at 5:31 AM
Coming up: Blind and Low Vision mode. Peek is already an audio puzzle game at heart, and I've been working on making it playable without relying on visuals, adding keyboard-only controls, narrative readouts, etc. #GameDev #IndieGame #GameAccessibility #BlindGamers #AudioGame
June 11, 2026 at 8:00 PM
The Games for Blind Gamers Game jam community is hosting an event this July that is encouraging you to work on blind accessibility gaming projects (new or old) and find collaborators!
itch.io/jam/making-g...
#GameAccessibility
#A11y
#IndieGame
#GameJam
#GameDev
Making Games Accessible
A game jam from 2026-07-01 to 2026-08-01 hosted by Ericbomb, shiftBacktick & Patricia. Welcome! The community of Games For Blind gamers invites all developers to work on their accessible video game…
itch.io
June 10, 2026 at 12:33 AM
The Games for Blind Gamers Game jam community is hosting an event this July that is encouraging you to work on blind accessibility gaming projects (new or old) and find collaborators!
itch.io/jam/making-g...
#GameAccessibility
#A11y
#IndieGame
#GameJam
#GameDev
#ScreenReader
Making Games Accessible
A game jam from 2026-07-01 to 2026-08-01 hosted by Ericbomb, shiftBacktick & Patricia. Welcome! The community of Games For Blind gamers invites all developers to work on their accessible video game…
itch.io
June 8, 2026 at 5:26 PM
Accessible iOS games work for more players, with sound, haptics, and flexible input by design, not afterthought.

accessibilityupto11....

#GameAccessibility #iOSDevelopment #InclusiveDesign #DigitalAccessibility #A11y #Gaming
Learning to develop more accessible iOS games
I started my journey in iOS accessibility about 9 years ago, when I was working at the BBC. I even dared to give a talk about it in App Dev Con in 2018. Years later, I’m pretty sure that I was just able to overcome my terror of public speaking thanks to the Dunning-Kruger effect. I was at that point where you’ve just started learning about something, become passionate about it, and vastly overestimate how much you actually know. It only takes digging a little deeper to realise how vast any topic is, and that one will probably never master it, but can just hope to be in a continuous learning process. And accessibility is no different. Not to discourage anyone! The truth is that a few basic tools in your toolbox can bring you a very long way towards offering a very good experience. As someone said, we are actually not in need of experts, but in need of basic knowledge.
accessibilityupto11.com
June 7, 2026 at 4:22 PM
Hands down the best and most thorough #GameAccessibility reviews available out there.

#GameDev #IndieDev go check your game's review to see the remaining #a11y gaps you could work on next
CapGame is now regularly available in English!

Since 2024, we’ve been translating major articles with a professional video game translator. Since 2026, all of our articles are translated — from in-depth accessibility features to live announcements.

buff.ly/5JVGkTz

4 new articles just went live!
May 22, 2026 at 1:29 PM
Thank you so much on behalf of the @assassinscreed.ubisoft.com team!!!

Moreover when it's delivered by the one and only Steve Saylor!

Congratulations to all the nominees who've also pushed the boundaries of #GameAccessibility from Canada 🇨🇦

www.youtube.com/live/0dFGP4s...
May 22, 2026 at 12:33 PM
Bang on time for #GAAD!

We are announcing the introduction of the Accessible Games Initiative's tags on our Store pages.

So players can get the information they need where it matters the most: before purchase!

#GameAccessibility #a11y

news.ubisoft.com/en-gb/articl...
Ubisoft Launches Accessible Games Initiative Tags for Global Accessibility Awareness Day
The Accessible Games Initiative strives to provide players with clear information about accessibility features in games through a series of tags. Ubisoft has begun its progressive rollout of the tags,...
news.ubisoft.com
May 21, 2026 at 2:28 PM
Hopelessly busy and online-absent as I get into the thickets of PhD work at the moment but we always try to make time for @gaconf.bsky.social !

(spot the @projectforawesome.com tee creeping in 👀)

#GAConf
#GameAccessibility
April 27, 2026 at 3:42 PM
How can game developers design more accessible mobile gaming experiences? Player Researcher @mayfr3d.bsky.social shares how, alongside @cariwatterton.bsky.social at @developconference.com!

Full schedule: www.developconference.com/conference-p...

#a11y #GameAccessibility #developconf #gamedev
April 10, 2026 at 8:40 AM
Who's got accessibility in their Demo's for Steam Next Fest?? Show me what I should be playing, especially if it's your game! Tell me what accessibility settings or inclusive design features it has! #GameAccessibility
February 24, 2026 at 1:31 PM
Xbox Research wants to hear from anyone who plays video games! Tell us which settings and accessibility options, like text size adjustments, single-input options, screen readers, you use in our survey!

survey.alchemer.com/s3/8671308/X...

#Accessibility #GameAccessibility #InclusiveDesign
February 11, 2026 at 10:31 PM