#gamedevlog
🚨 SPECIAL BAND UPDATE 🚨
This Band has learned to jam to any track you throw at them! 🐭🎸🥁
Drop a song file in the game, and these paper mice generate a unique chart on the fly.
What track are you playing first?
#gamedev #indiedev #gamemaker #gamedevlog
November 2, 2026 at 10:06 PM
🐓 Rooster!

🛡️ Here is the animation of the rooster I created. It will be part of the chicken coop that will feature in the level.

What do you think? More updates coming soon!

#gamedev #games #game #pixelart #devlog #devindie #indiedev #gameindie #indiegame #gamedevlog
October 22, 2026 at 1:26 AM
⚔️ Crouching knight!

🛡️ I bring you the animation of the crouching knight. As soon as I finish showing the mechanics, I will introduce you to the environments.

What do you think? More news coming soon!

#gamedev #games #game #pixelart #devlog #devindie #indiedev #gameindie #indiegame #gamedevlog
October 17, 2026 at 2:39 AM
#GameDevLog 017

#Roblox #Projekt #Ropia (ehem. #Rokopia):
#Blöcke platzieren & abbauen.
#Inventar: #Items stapeln & aufspalten, Indikatoren.
Stühle rotieren, #HotKeys.
Karotten wachsen.

#Pokopia #Minecraft #AnimalCrossing #GameDev #indieDev #indieGameDev #LuaU #RobloxDev #devLog #gameDevJourney
September 26, 2026 at 1:15 PM
ROUTINE AUDIT is officially OUT NOW! 🫶🏻🥹❤️‍🩹

I spent the last 5 months building this sci-fi horror game with fast-paced action combat from scratch in RPG Maker MZ. 🔦

🎮 Play it here:
Itchio: tirafeestudio.itch.io/routine-audit

#gamedev #indiedev #rpgmaker #indiegames #gamedevlog #gaming #games #action
September 26, 2026 at 7:47 PM
After 5 months of development from the first line of code in May to today, ROUTINE AUDIT is officially OUT NOW!

Step into Sector B, survive the R-VIRUS. 😍

#gamedev #indiedev #rpgmaker #indiegames #gamedevlog #gaming #games #actiongames

🎮 Play it here:
itchio: tirafeestudio.itch.io/routine-audit
September 25, 2026 at 7:22 PM
A new GameDevlog has been posted! This time, we've created a lot of animations for the new long jump technique and the new “kneeling” movement. #indie #gamedev #devlog

www.patreon.com/nicksspiritu...
From Standing to Crawling | Nick's Spiritum
Last week, I finally finished the last long-jump-Animationen. Since this long jump technique works not only during a sprint dodge, but also
www.patreon.com
September 23, 2026 at 1:43 PM
September 19, 2026 at 6:25 PM
In my first game, Looxi, the only setting was turning the music on or off. As I build my next game, I am exploring which accessibility settings to add. This week, I set up the first: The ability to reduce motion used throughout the UI and effects.

#gamedevlog #gamedev
September 17, 2026 at 9:20 PM
A new GameDevlog about my progress from last week is now available on my Patreon channel! #indie #gamedev #GameDevlog

www.patreon.com/nicksspiritu...
An Unplanned Jumping Mechanism | Nick's Spiritum
Last week, I managed to finish the final jump animations for the triple jump. I already mentioned the first normal jump last time—it was jus
www.patreon.com
September 16, 2026 at 1:29 PM
I'd like to share with more people the new engine @tigames.bsky.social is currently working on. gamejolt.com/games/fluxio... #gamedevlog #gameengine
September 12, 2026 at 6:53 PM
Hi! 👀 First time 16:9 aspect ratio video with actual gameplay! 😂What's your opinion? Let me know in the comments! ❤️⬇️

Let's chat together! Here's my discord server 🥰
🔗 discord.gg/dyKYuCQ78e

#gamedev #indiedev #rpgmaker #indiegames #gamedevlog #gaming #games #actiongames
September 5, 2026 at 6:11 PM
Decided to shorten the prologue a bit. We were also meant to talk to a neighbor before. Next, I'll finish the prologue, then polish everything
#GameDev #IndieDev #DevLog #GameDevLog #Prologue #GameDevelopment #WorkInProgress #GameProgress #Gamedevlife
August 25, 2026 at 1:47 PM
Strangewire | GameDevlog
Devlog from an Indie Game Developer from Argentina.
strangewire.com.ar
August 24, 2026 at 11:39 AM