#gamestate
gamestate so stale yall think dynamo is the problem when 52 is still the biggest nepo baby since kirby sakurai
October 2, 2026 at 7:06 AM
@MxRemy set play is hard in platform fighters because disadvantage is so granular and gamestate specific that it's hard to loop meaningfully. Rivals of Aether's etalus is about the only one I can think of, and then there's any character in melee that can reaction techchase though that feels […]
Original post on urusai.social
urusai.social
October 2, 2026 at 5:04 AM
Dans magic the gathering c'est la norme que les effets déclencheurs obligatoires ne soient dans les faits pas obligatoires parce que personne n'est responsable de s'assurer que la gamestate reste correcte

et encore une fois c'est pour ça que yugioh est le jeu supérieur
September 27, 2026 at 10:51 AM
Everything is working out exactly like I designed it to, imagine that. Got the snapshot (gamestate packet) writing/encoding/transmission/decoding, multithreaded simworkers, timer coalescing/LOD, & the custom webtransport stack to slot together like voltron to faciliate multiple async update streams
September 26, 2026 at 10:40 PM
I wouldn't be surprised if they either enabled the 4 other main characters as routes as part of advancing the gamestate, or released them as paid DLC later on. Nintendo loves giving their fire emblem games more campaigns as a paid update, so my money's on the latter.
September 26, 2026 at 7:26 PM
#GoblinFriday !!

Today we're being BORING.

I'm setting up to allow a 'profile' model of saving gamestate so a player's run through a scenario stores meta-scenario data that can change later scenarios accordingly.

But I need to redo save/load handling and all save/load related UI. So, yep.
September 25, 2026 at 8:31 PM
But that line of criticism I hate since it lacks the context of the current gamestate where there's just a few handfuls of players left that play actively with the majority who avoid playing in ranked match entirely for several reasons and just stick to playing within their particular friend groups.
September 24, 2026 at 2:13 PM
As for my current progress, I've got lobby creation working and am now getting the gamestate (player positions, current map, etc) up and running.

Follow for more updates!

#indiedev #gamedev #godot #monkanics
September 21, 2026 at 3:28 PM
in general, the closer you play to the enemy the more the game speeds up, so your reactions and decisions need to be more active all while you have much less direct clarity on the overall gamestate than playing support or anchor, relying on callouts and mental notes of what you can't see
September 21, 2026 at 3:48 AM
2 charts from LAG v #MNUFC, both from @xgpostfacto.bsky.social
(Thank you!).

* Gamestate: Wild, frustrating ride.
* Pcts: Loons were largely what they’ve been in 2026. LAG had off-chart finishing and luck.
September 20, 2026 at 10:54 PM
Nice example to soft launch the new gamestate graphic.

#RBNY didn't do anything to distinguish themselves before their goal, but fortune fell their way.

#NYCFC dominated the xG share after they went down. They had an 88% chance of equalizing, but no luck.

See it all below:

#NYCvNYRB ~ #MLS
September 20, 2026 at 3:53 AM
Super simplified 1 agent example:

Tictactoe demo in the same vein you would turn the 3 x 3 board of x and o into an array of 0-2

[0, 0, 0, 0, 2, 0, 0, 0, 0] is a tictactoe board with only the center square filled with an x

Prompt: "This is tictactoe. You are x. Win the game {gamestate}" -> Loop
September 17, 2026 at 6:57 PM
The doom demo (TL;DR version, off-the-cuff, may not be 100% accurate)

- Copy the entire game state as it runs
- Present the gamestate as json to agents
- Individual decision trees make decisions based on that game state
- Loop

No visual/multimodal etc in the loop
September 17, 2026 at 6:53 PM
It uses data to judge the quantity and quality of chances and dominance - I suspect Arsenal created a much higher xG against Napoli than Ipswich, but had better finishing tonight.

Plus the gamestate probably played a factor here - Arsenal probably don't concede 2 goals if they weren't winning by 4
September 15, 2026 at 10:34 PM
I liked Ange but he didn’t have a Plan B, and I think all top coaches can react to gamestate
September 15, 2026 at 8:15 PM
Another tease of the new gamestate graphics coming soon. Here are the top 10 teams in #MLS by predicted performance against a token opponent

The model is designed to isolate the effect of gamestate on performance, but it makes traditional predictions and ratings too
September 15, 2026 at 3:05 AM
shrimply the funniest gamestate ive ever witnessed in a game of yugioh
September 13, 2026 at 12:52 AM
quick game etiquette question

if you realize you accidentally broke gamestate mid-turn, is it acceptable to inform your opponent of the mistake and concede? or should the game wait until a judge reviews what happened?
September 11, 2026 at 2:16 PM
Bruh
Speedy Atomic Actions doesn’t change this, they relate to when Atomic Actions are completed, not whether they are completed. There were two possible scenarios for Clucky’s most recent Start the Battle Atomic Action. I endeavor to show neither results in the gamestate we see now: 1) Bucky Queued Up In this case, Bebo plays. When Clucky goes to create a combat with Bucky’s Pet, Clucky is unable to do so. From the relevant section in the ruleset, Section 4.3 Atomic Actions: If a Trainer arrives at a step in an Atomic Action and they cannot perform that step, they undo all the steps they have performed of that Action and are considered never to have performed that Action. If the step required posting a blog post, it is undone by editing the blog post to explain that its creation was undone (rather than by deleting the post). If the step required posting a comment, it is undone by adding another comment to the same post, explaining that the comment was undone (rather than by deleting the comment). A post or comment that is undone this way as part of correcting an Atomic Action no longer has any effect on the ruleset or gamestate. The Ruleset makes clear the action is rolled back. This did not happen because we see no evidence of comments explaining that a Start the Battle action was undone. 2) Bucky did not Queue Up In this case, Bebo does not play, so at the very least, the action was resolved incorrectly. I suggest the following corrections: Regardless of which scenario we are in, rollback and redo the Start the Battle Action with new pairings, no Bebo, and no Bucky’s Pet.
blognomic.com
September 9, 2026 at 9:13 PM
at the loval card shop and wreacking vengeance in draft against the people that misgender me while having a fun and outpaced game against people using her while desvribing the gamestate to onlookers.
September 8, 2026 at 1:34 PM
Premier League - Weighted xG & Goal Tiers

Overall Per Match
Close Gamestate (+/- 1 goal)

Through matchweek 3
September 7, 2026 at 5:15 PM
No counter trap has been like "advance your gamestate", it's always "when your opponent breathes, kick them in the dick".

SuPol to 1 for Predap and Hero reasons.

Anyways Konami won't return my calls despite me saving the format
September 6, 2026 at 8:10 PM
We’ve been winning the whole time so gamestate etc but weve only taken a single shot since the 48th minute against a team that conceded 33 chasing a lead against Utd. Need to be creating more turnovers in either third
September 4, 2026 at 8:47 PM
Observe: a gamestate in which two of the five monsters I ever got to summon are holding up a recursive trap monster strategy that forgot to recurse
September 4, 2026 at 8:46 PM