#gamestate
Why does your game generates an undesired gamestate?
Stop making your players feel like chumps in combat.
December 30, 2024 at 12:19 AM
Funniest move that has ever existed in a fighting game. Polarizing design that instantly warps the gamestate. Creates every single possible aspect of bad game feel for the other player. A sadistic attack that would break most games.

He unironically needs it & it doesn't even make him top 4.
January 5, 2026 at 2:33 PM
Fear and Hunger, Pathologic 1 and 2 and Dwarf Fortress are excellently designed.

Why?

Because they create the desired gamestate and gamespace.
September 9, 2025 at 9:53 PM
IT WORKS! We have zork on ATProto now.My bot stores no state on its server - the entire gamestate is serialized into a blob inside each of the bot's replies and stored in the PDS.

Whole thing runs from a laptop, game engine is a pure reduce function. No jetstream, no open ports, reads from appview
May 15, 2026 at 11:54 AM
I'm not a football manager ofc but going defensive so early feels a misread of the gamestate

Ugh

Sickening
July 15, 2026 at 8:59 PM
immaculately maintained gamestate
September 11, 2025 at 2:26 AM
Bitches love my
June 11, 2026 at 6:10 PM
hilarious gamestate / xG moment to create and score a 0.99 xG chance in added time down 4-0
December 30, 2025 at 11:37 PM
The entire gamestate is now serialized and persists across reloads.
#gamedev #threejs
November 13, 2024 at 6:20 AM
My lineup for tomorrow (not necessarily a guess)

Raya
Timber Saliba Gabriel Calafiori
Rice
Odegaard Lewis-Skelly
Saka Havertz Trossard

The bench options will be fantastic for whatever gamestate we could find ourselves in.
May 29, 2026 at 7:20 PM
Absolutely gutted that Bamford goal was disallowed & not just because of the gamestate & our rapidly disappearing goal difference advantage but also because it was an absolute peach with terrific contributions from all of the subs. #lufc
April 8, 2025 at 9:27 PM
Pencil quad and the gamestate did not chance I love #splatoon3
April 16, 2026 at 4:03 AM
Look at a great game that has as the declared gamestate "solve a mystery": Gumshoe. Any outcome produces the desired gamestate; you will never fail to gather clues and progress in solving the mystery. So, all around success, this is how you do it. Case solved. But slow down.
June 17, 2025 at 10:24 AM
if you think about it your gpu is really just computing a fancy hash lookup of a bug gamestate -> rendered output table
November 2, 2025 at 6:26 AM
per requested, an update to my gamestate xGD plots ahead of this weekend's MLS matches
reasons for changes from the prior version:

1. more data
2. the 8th and 9th place teams in the West have changed
October 18, 2025 at 9:55 PM
I have the flu and am admittedly in a dreadful mood, but playing well when you’re 0-2 down doesn’t mean much. It’s easier.

The gamestate changes, the players have nothing to lose, and all the competitive tension is gone.
April 21, 2025 at 9:09 PM
New Xrd mod update includes hitstun, blockstun, and hitstop values for each frame! If I find anything else worth including I will try to do that as well. The mod feels almost 100% complete in terms of useful gamestate info
December 14, 2024 at 7:43 AM
Premier League Weighted Non-Pen xG (70%) and Non-Pen Goals (30%) Through Round 24

Overall
11v11
Close Gamestate (+/- 1 Goal)
Last 10 played
February 3, 2026 at 11:33 AM
Big thing I'm focusing on right now is trying to make the networking handling a bit more stable. I just implemented a pause to help me desync the gamestate between host/client. This helped me to test if the gamestate syncs properly if I need to force a transition.

#gamedev #indiegames
August 18, 2026 at 3:35 PM
Cherki’s ceiling is crazy. So much to his game. You kind of want him on the pitch in any gamestate because he’s got a skillset that’s so valuable to each.
December 14, 2025 at 4:01 PM
Storing the full gamestate (literally a zmachine RAM blob, which sounds crazy until you realize this thing ran on a Commodore 64), it requires no webhooks, no open ports, no reading from the Bluesky firehose.

Every move is a pure:

newState=reduce(prevState, playerMove)

All stored in atproto
May 15, 2026 at 11:57 AM
A game like this is why it’s so frustrating that Havertz is hurt. I think Gyokeres is great but this is not the gamestate for him
September 21, 2025 at 5:12 PM
Like, there's a level editor, mesh exporter, *everything* is scriptable (Including the entire gamestate), and they all package up neatly into pak files. Plus you can stack mods!
July 9, 2025 at 7:50 AM
Setting aside gamestate, mentality and pressure.

There needs to be a national inquest as to why Saka didn't get on the pitch against Argentina.

A fucking disgrace.
July 18, 2026 at 9:48 PM
Started working on gamestate, but then got sidetracked making the levels load in and out with easing:

#gamedev
September 6, 2025 at 3:40 PM