#Blender #ShaderNodes #GeometryNodes #Nature #Plants #Succulent #Enviroment
#Blender #ShaderNodes #GeometryNodes #Nature #Plants #Succulent #Enviroment
Rarely does the genre showcase something useful. Let alone educational. Its made for clicks. When GeoNodes came out, I remember it was a rat race to see who would beat who.
I have no idea whats new in Blender because I just keep up with these influencer artist
Rarely does the genre showcase something useful. Let alone educational. Its made for clicks. When GeoNodes came out, I remember it was a rat race to see who would beat who.
I have no idea whats new in Blender because I just keep up with these influencer artist
I want to have some glittery bokeh dust over a looping title card, and I have some initial thoughts with geonodes, but I feel like you may have something clever since this is more ur lane 👀
I want to have some glittery bokeh dust over a looping title card, and I have some initial thoughts with geonodes, but I feel like you may have something clever since this is more ur lane 👀
Or I could just learn geonodes, but they're scary and very annoying to grasp so I won't do that, actually.
Or I could just learn geonodes, but they're scary and very annoying to grasp so I won't do that, actually.
Where are these input params
The shader nodes, fine.
I'd love conditionals, but I know pure maths is better for shaders anyways.
But geonodes require some weird Voodoo logic, and I need to restructure my brain for it ._.
Where are these input params
The shader nodes, fine.
I'd love conditionals, but I know pure maths is better for shaders anyways.
But geonodes require some weird Voodoo logic, and I need to restructure my brain for it ._.
It's even stronger with good GeoNodes, you just direct simple geomoetry and let the details be created by the GeoNodes.
It's even stronger with good GeoNodes, you just direct simple geomoetry and let the details be created by the GeoNodes.
Could maybe experiment with a new system to add to animations. Maybe a rig setup or procedural material stuff or geonodes or some fun effects etc.. might help you drive the rest of the project to play with new thing tm. Just a thought.
Could maybe experiment with a new system to add to animations. Maybe a rig setup or procedural material stuff or geonodes or some fun effects etc.. might help you drive the rest of the project to play with new thing tm. Just a thought.
I was making this way more complicated that needed. Way easier to pull off in particles than GeoNodes
I was making this way more complicated that needed. Way easier to pull off in particles than GeoNodes
Currently working on a character made of water, so she's got bubbles throughout her, distributed via GeoNodes.
Works fine for a still render, but when I animate it with a rig, it recalculates each frame, meaning bubbles randomly move each frame
Any way to fix this?
Currently working on a character made of water, so she's got bubbles throughout her, distributed via GeoNodes.
Works fine for a still render, but when I animate it with a rig, it recalculates each frame, meaning bubbles randomly move each frame
Any way to fix this?