#gamedev #godot #gles2 #indiegame
#gamedev #godot #gles2 #indiegame
#gamedev #indiegame #godot #space #укргеймдев
#gamedev #indiegame #godot #space #укргеймдев
youtu.be/zXiBRUDcOvo
#gamedev #godot #space #spaceship #rendering #solodev
youtu.be/zXiBRUDcOvo
#gamedev #godot #space #spaceship #rendering #solodev
github.com/floooh/sokol...
github.com/floooh/sokol...
#gamedev #indiegame #godot #space #укргеймдев
youtu.be/Egc2MSt86OY?...
#gamedev #indiegame #godot #space #укргеймдев
youtu.be/Egc2MSt86OY?...
#gamedev #indiegame #indiedev #укргеймдев
#gamedev #indiegame #indiedev #укргеймдев
Maybe I should try and make an SDL2+GLES2 port of that Quake-like Rust engine I was building, with the goal of running on cheap SBCs. Might make a fun project & helpful ready made game engine for people 😅
Maybe I should try and make an SDL2+GLES2 port of that Quake-like Rust engine I was building, with the goal of running on cheap SBCs. Might make a fun project & helpful ready made game engine for people 😅
A comparison thread (GLES2 vs Vulkan in my case).
#gamedev #indiegame #indiedev #godot
A comparison thread (GLES2 vs Vulkan in my case).
#gamedev #indiegame #indiedev #godot
5. Renderer is GLES2.
5. Renderer is GLES2.
glGetAttribLocation returns a GLint.
glVertexAttribPointer takes a GLuint.
Why is GL like this dude 😐
glGetAttribLocation returns a GLint.
glVertexAttribPointer takes a GLuint.
Why is GL like this dude 😐
(godot docs for Engine Details > Engine development > Configuring an IDE also helped immensely :3)
docs.godotengine.org/en/stable/en...
docs.godotengine.org/en/3.6/devel...
(godot docs for Engine Details > Engine development > Configuring an IDE also helped immensely :3)
docs.godotengine.org/en/stable/en...
docs.godotengine.org/en/3.6/devel...
Зараз тестую відкат на GLES2 (OpenGL 2) рендерер, який дозволить витиснути по максимуму продуктивності з гри при коректних налаштуваннях 3Д сцен. На відео я тестую на Motorola G60, 5 млн полігонів в сцені + дізерінг.
#gamedev #indiegame #godot #space #укргеймдев
youtu.be/tyteUskCcZk?...
Зараз тестую відкат на GLES2 (OpenGL 2) рендерер, який дозволить витиснути по максимуму продуктивності з гри при коректних налаштуваннях 3Д сцен. На відео я тестую на Motorola G60, 5 млн полігонів в сцені + дізерінг.