Struggled a bit to find ideas for platforming elements that would fit the level aesthetic, but i came up with these hands that move up and down.
Struggled a bit to find ideas for platforming elements that would fit the level aesthetic, but i came up with these hands that move up and down.
I thought the level needed at least one more platforming based hazards so i made those hands that sink in the lava when stepped on
You can "crowdsurf" on them if you dont stop
I thought the level needed at least one more platforming based hazards so i made those hands that sink in the lava when stepped on
You can "crowdsurf" on them if you dont stop
Welp, almost done with stage 4, just gotta do the boss now. Im going for a counter-style fight where you have to reflect the boss attacks to do damage.
Welp, almost done with stage 4, just gotta do the boss now. Im going for a counter-style fight where you have to reflect the boss attacks to do damage.
Did a bit more work on my side project with some background elements for level 4.
I' m planning to add more animations for the giant dancing skeletons so they dont all do the same thing.
Did a bit more work on my side project with some background elements for level 4.
I' m planning to add more animations for the giant dancing skeletons so they dont all do the same thing.
Started mapping stage 4 of my silly side-game. This first section mostly introduces the enemies and hazards, so it's not too difficult.
Started mapping stage 4 of my silly side-game. This first section mostly introduces the enemies and hazards, so it's not too difficult.
Added another dance to the giant background skeletons. I also made them randomly shuffle between them from time to time.
Added another dance to the giant background skeletons. I also made them randomly shuffle between them from time to time.
And here we go, that's all 4
And here we go, that's all 4
And another dance for the big peeps. One more and i should be satisfied with them.
And another dance for the big peeps. One more and i should be satisfied with them.
Here my current progress on the Minty Mike fight. Im not quite satisfied with the moveset and the flow of the fight yet, but i really like the feel of the sinking platform in phase 2.
Here my current progress on the Minty Mike fight. Im not quite satisfied with the moveset and the flow of the fight yet, but i really like the feel of the sinking platform in phase 2.
First enemies of this level are a bit of a reskin. These zombie candies function similar to the angry mob in level 1, but they have more health, are slower and move a bit randomly.
First enemies of this level are a bit of a reskin. These zombie candies function similar to the angry mob in level 1, but they have more health, are slower and move a bit randomly.