#harcdev
So i heard you like sliding slice menus c:

#gamedev #indiedev #solodev #harcdev #godotengine
November 1, 2026 at 12:21 AM
Added a small debugger, working on trying to get the swapping between controller and mouse+kb seamless, mouse occasionally gets stuck tho, will have to figure that one out c:

#gamedev #indiedev #solodev #godotengine #Cubiixdev #HARCdev
November 5, 2026 at 2:04 AM
I rewrote my character controller, and stuff, I decided I didnt want a topdown view, it's much less fun, however, the new character controller is so much more fun, it even has antigravity and stuff!

#gamedev #indiedev #solodev #HARCdev #CubiixDev
November 4, 2026 at 10:42 PM
Been working on a new version of the island, it isnt much yet, but uh, ive decided to try to stop chasing perfection, and this looks amazing to me so far it's based on PS2 style graphics now! (Still at 480p) c: I drew the textures in krita!

#gamedev #indiedev #solodev #cubiixdev #HARCdev
November 5, 2026 at 8:25 AM
Havin alot of fun working on this UI!
Added the little video player system where the icons are! it's loading a .ogv file i made in blender

#gamedev #indiedev #solodev #godotengine #blender #HARCdev
November 1, 2026 at 5:53 AM
Did a little more cleanup on the main view of the HARC launcher (mod-loader based godot system I'm developing) , I think it's pretty cool looking now! Also added a 4th menu to reach a total of 48 different launchers! c:

#gamedev #indiedev #solodev #godotengine #HARCdev #indiedev
November 1, 2026 at 9:03 AM
Been working on some of my stepup math to make it function better, before it was kinda dragging you into the floor, but now it actually sets you correctly, and even slows you down on steeper stairs

#gamedev #indiedev #solodev #cubiixdev #harcdev #godotengine
October 15, 2026 at 6:12 AM
working on modeling a helmet my co-creator designed for the bears for HARC (They made the Ursine as a species in general)

What do you think so far?

#gamedev #indiedev #HARCdev #Blender
October 9, 2026 at 9:49 PM
My progress on the bear, added some hand painted fur that i made in gimp using one of the default brushes!

How do you think it turned out?

#gamedev #indiedev #HARCdev #gimp #blender
October 9, 2026 at 1:58 AM
So HARC:FPS (Working title) will have some anthro bear people, i spent so much time working on this today, I think It's probably one of the best models ive made before, and it's pretty low poly (1352 tris) and even has full 5 fingers for rigging!

What do you think?

#gamedev #indiedev #HARCdev
October 8, 2026 at 6:32 AM
Took some orthographic renders of my Puffin ship, and created this in affinity, it took forever! What do you think! :D

#gamedev #indiedev #HARCdev #Cubiixdev #affinitydesigner #vectorart
October 6, 2026 at 6:00 AM
Progress so far on my dropship! I think it's coming out great c:

#gamedev #indiedev #Cubiixdev #HARCdev #blender #gimp
October 4, 2026 at 3:28 AM
After adding the weathering, I think i just pulled off the halo 1 art style to a T, it looks so fucking awesome :D

What do you think?

#gamedev #indiedev #HARCdev #Cubiixdev #blender #gimp
October 4, 2026 at 6:57 AM
I think this is coming along fantastically, was playing around with weathering earlier, but deleted it cause i figure i should do that step last (sorta like painting warhammer figures lmao)

Doing the retro realism style is so fun

#gamedev #gimp #blender #HARCdev #Cubiixdev #indiedev
October 4, 2026 at 12:37 AM
Working on a Cubiix spaceship, I played all 3 halo games + odst + reach, and now me and a friend are working on an FPS game together, this is a Trii orbital dropship called a Puffin (cause the halo one is called a pelican) what do you think so far! :D

#gamedev #indiedev #HARCdev #cubiixdev #blender
October 3, 2026 at 10:05 AM