#hscript
modding fnf is a great way to pick up skills, i even learned a bit of hscript over the past two days to fix some bugs!!! #vestbambimod #fridaynightfunkin #fnf #fridaynightfunkinmod
January 17, 2026 at 3:20 AM
primarly a codename engine hscript coder, these are exemples of my works on the engine, in case your interesting on wanting me on your mod, dm me on twitter (video exemples are shown in this thread)
#fnf #fnfmod #fridaynightfunkin #fridaynightfunkinmod #codenameengine #cne #hscript #coder
October 17, 2024 at 2:43 PM
I'm still working on RWF btw
it has soft scripting similar to .hxc/.hx/.hscript type shit in codename/vslice
and i startes messing around with shaders to make note coloring more accurate to base fnf
June 3, 2025 at 7:28 AM
Hey! Friendly reminder that we're still open for new members, specifically:

- 2-3 composers for songs
- 2+ coders w/ knowledge of Hscript, Haxe or Lua
- 2+ Artists that can replicate the style of FNF, LOVEWEB, etc.
- 2 extra coders w/ knowledge of GDScript!

LINK TO FORM: forms.gle/e1N1PGX8q5Y9...
March 27, 2025 at 3:42 AM
also someone on twitter managed to breach the hscript sandbox so uhh
August 5, 2026 at 2:33 AM
man, i wanna make a custom psych engine fork but i don't know how hscript works.

so anyway here's the ideas for this hypothetical psych fork :]
August 4, 2025 at 1:24 PM
Remaking math functions from hscript and VEX in CSS kinda for the bit.

(A lot of it has to be unrolled -- damnit firefox! -- but shoulllllld work? If I keep intermediate values low -- again, because damnit firefox.)
June 29, 2026 at 8:31 PM
venho por intermedio desse post dizer que boundless brawl vai ter suporte pra mod em algum ponto pq o jeito q eu programei os chars depende de hscript o que facilita pra crl fazer negocios custom
SDGJKANSDG eu devia tentar aprender a fazer alguma coisa pra possibilitar char custom a esse ponto
May 23, 2025 at 11:15 PM