#hscript
also someone on twitter managed to breach the hscript sandbox so uhh
August 5, 2026 at 2:33 AM
Remaking math functions from hscript and VEX in CSS kinda for the bit.

(A lot of it has to be unrolled -- damnit firefox! -- but shoulllllld work? If I keep intermediate values low -- again, because damnit firefox.)
June 29, 2026 at 8:31 PM
ホンマにHScript分からんかったけどLuaの時もそうだし大体わかってからこういう事ね!!ってなるのが楽しいんだよな……
一応完成したキレイなプログラムも載せたから使っていいよ、FNFのV-Sliceにしか使えんけど

相手のノーツを消す(どっか投げただけで実際には消してないけど)、体力ゲージを消す(これはホントに消した)、
そしてPCのみ味方ノーツの位置を変えて、スマホではそのままというスクリプト

これの曲名とか中身書き換えたら割となんでも使える汎用スクリプトになるよ(まぁ書き換えてんだからなんでも使えるだろってのは置いといて、割と基本の方をいじっただけなんです俺は)

ちなみに特定のタイミングでイベント発生のスクリプトも書いた(これはスレッドに来てくれた人に教えてもらった)けどそれは載せてない(趣旨と違う)
解決しますた
May 27, 2026 at 1:56 AM
modding fnf is a great way to pick up skills, i even learned a bit of hscript over the past two days to fix some bugs!!! #vestbambimod #fridaynightfunkin #fnf #fridaynightfunkinmod
January 17, 2026 at 3:20 AM
codename is so much more worth it once you get a grasp on its version of hscript 🤝🤝
November 16, 2025 at 2:03 AM
man, i wanna make a custom psych engine fork but i don't know how hscript works.

so anyway here's the ideas for this hypothetical psych fork :]
August 4, 2025 at 1:24 PM
I'm still working on RWF btw
it has soft scripting similar to .hxc/.hx/.hscript type shit in codename/vslice
and i startes messing around with shaders to make note coloring more accurate to base fnf
June 3, 2025 at 7:28 AM
venho por intermedio desse post dizer que boundless brawl vai ter suporte pra mod em algum ponto pq o jeito q eu programei os chars depende de hscript o que facilita pra crl fazer negocios custom
SDGJKANSDG eu devia tentar aprender a fazer alguma coisa pra possibilitar char custom a esse ponto
May 23, 2025 at 11:15 PM