#release #june18th #gamedev #sunsestreetninja @zandronum.com #idtech1
#release #june18th #gamedev #sunsestreetninja @zandronum.com #idtech1
#gamedev #doom #zandornum #idtech1
#gamedev #doom #zandornum #idtech1
#zandronum @zandronum.com #SunsetStreetNinja #mutiplayer #Deathmatch #doom #idtech1 #gamedev
youtu.be/KA1tNN927r4?...
#zandronum @zandronum.com #SunsetStreetNinja #mutiplayer #Deathmatch #doom #idtech1 #gamedev
youtu.be/KA1tNN927r4?...
I'm Phantom. I do Digital Artworks, Music, idTech1 modding, and leading Horizon-CD.
🎮: Apex Legends, MOTHER, Half-Life, Team Fortress 2, Borderlands, PAYDAY 2, Deep Rock Galactic, Nintendo
🎵: Axium Waves, Bill Eager, El Huervo, Pendulum, HOME, C418, Bad Company UK, Dom & Roland
I'm Phantom. I do Digital Artworks, Music, idTech1 modding, and leading Horizon-CD.
🎮: Apex Legends, MOTHER, Half-Life, Team Fortress 2, Borderlands, PAYDAY 2, Deep Rock Galactic, Nintendo
🎵: Axium Waves, Bill Eager, El Huervo, Pendulum, HOME, C418, Bad Company UK, Dom & Roland
It needed the artistic abilities of Adrian Carmack and Kevin Cloud to create a game that visually ages like wine. They ensured it could be recontextualized in a million ways across 3 decades.
It needed the artistic abilities of Adrian Carmack and Kevin Cloud to create a game that visually ages like wine. They ensured it could be recontextualized in a million ways across 3 decades.
im very glad we're getting games in this engine i always thought idtech1 was the most based engine cuz like,, the hl1 engine is cool but valve rewrote idtech1 in C++ for it so its stinky awa
im very glad we're getting games in this engine i always thought idtech1 was the most based engine cuz like,, the hl1 engine is cool but valve rewrote idtech1 in C++ for it so its stinky awa
Thanks for the reminder.
Thanks for the reminder.
- RPGMaker project
- Music
- Idtech1 mapping
I simply don't have time for all of this, on top of everything else 😭one, or even two of them have to go.
Gemini, btw 😅
- RPGMaker project
- Music
- Idtech1 mapping
I simply don't have time for all of this, on top of everything else 😭one, or even two of them have to go.
Gemini, btw 😅
I am a certifiable #programming, #gamedev, and #3dmodeling maniac that put flyable planes into idTech1 (well, GZDoom, but still). My linked project is proof.
I also know C# and Unity Engine at an advanced level, as well as Java and JS.
I am a certifiable #programming, #gamedev, and #3dmodeling maniac that put flyable planes into idTech1 (well, GZDoom, but still). My linked project is proof.
I also know C# and Unity Engine at an advanced level, as well as Java and JS.
What I mean is, a release for #Strife 's 30th is still possible, but unlikely.
aaaaaaaaaaaaaa
and its based cuz its the quake engnine (idtech1) are in C and open-source,,,, (i like c and open sourc e :3) is ur game gonna be open source??? (its okay if it isnt)
also how much would it cost? im poor but id probably find some muns for it,,
aaaaaaaaaaaaaa
and its based cuz its the quake engnine (idtech1) are in C and open-source,,,, (i like c and open sourc e :3) is ur game gonna be open source??? (its okay if it isnt)
also how much would it cost? im poor but id probably find some muns for it,,