#interpolation
August 2, 2026 at 10:23 PM
okay if I got my implementation right - dual quaternion sclerp does take a non-linear path in 3D space

it seems to pick an axis of rotation and a translation along that axis, in order to reach the target state, which arcs it a lot more

lerp+slerp (blue, bottom) vs
sclerp (red, top)
November 22, 2024 at 10:39 PM
for some reason I thought bilinear interpolation was basically a perspective projection but they're clearly very different when looking at them side by side

⬅️ bilinear vs persp. proj. ➡️
December 11, 2025 at 5:37 PM
Warranted block. Tired of people being confidently ignorant. Interpolation is a thing.
Shut up. That's the dumbest shit I've ever heard. The whole concept of an LLM is that it is trained on previous writing, images, audio, etc. It is mathematically impossible for it to produce original information.
August 8, 2026 at 2:42 PM
*taps the "high enough dimensionality, interpolation *is* extrapolation" sign*

arxiv.org/abs/2110.09485
September 17, 2026 at 10:29 AM
Tried to visualize the interpolation of the ramp a bit better. Let me know if it works for you →
meodai.github.io/dittoTones/
December 29, 2025 at 11:09 AM
Interpolation 7

2024 • Sander Vos
May 22, 2025 at 11:09 AM
do not project your insecurity through interpolation. have some self respect.
March 14, 2025 at 6:25 AM
That interpolation is a chart crime.
April 1, 2025 at 5:46 PM
btw you can bake lowres closest interpolation maps straight from polyhaven PBRs for quick and dirty pixelart textures, kinda goated for indiegame assets entirely in blender
February 1, 2025 at 8:19 AM
These 2 women lived in a very restrictive, prescriptive time, and they never make direct reference to their sex life. This isn't like King James opining openly about his male lover's perfect butt. You have to do *a lot* of interpolation. The interpolation in Cleves' book is extremely specific.
July 3, 2026 at 4:11 PM
It will be an interpolation! 🤩
September 30, 2025 at 10:35 PM
working on linear interpolation in the floor displacement
June 11, 2025 at 11:49 PM
alcohol induced frame interpolation
March 23, 2025 at 2:39 AM
I've *almost* got dual quaternion interpolation going!

DQs naturally interpolate using a screw motion, which works for any two rigid poses
November 25, 2025 at 3:47 AM
#AlphabetChallenge
#WeekPforPOV
“Kunstkammer Interpolation”
October 19, 2024 at 1:37 PM
Claude just suggested I do a string interpolation inside my string interpolation. 😂
June 26, 2025 at 6:04 PM
Didn’t realize that Sonic 3 AIR has an interpolation mode now allowing ultra high frame-rates. Playing S3K in ultrawide at 330 fps is truly wonderful.
January 21, 2026 at 11:15 AM
On the challenges of interpolation
It's happening!!!!
September 6, 2025 at 1:35 PM
I wouldn't exactly say it's good at concept synthesis because that would require it being able to conceptualise and synthesise.

What it does is interpolation, which is very different. It's superhuman at interpolation because conceptual boundaries don't even stop it. It just slops it all together.
July 18, 2026 at 10:38 PM
You may be familiar with a scan of Diddy Kong saying "Tri-linear bitmap interpolation!" This originated from a Nintendo Power VHS pamphlet and actually crops out Donkey Kong's equally humorous reply to Diddy Kong's non-sequitur, being a confused "Uh!?"
February 7, 2025 at 7:03 PM
Try to avoid gradients of only 2 colors interpolating linearly. Try to add a third dimension in the transition! This is true for VFX, textures, skyboxes, animating color parameters etc.

Here is a more in depth post about color interpolation from the code end:
www.alanzucconi.com/2016/01/06/c...
March 30, 2026 at 4:56 AM
Enheanced version with clearer light and frame interpolation
September 24, 2026 at 10:04 AM
Wanted to try do a bit more complex idle animation some sort of loop break. Still getting a hang of spline animation rather than constant interpolation.
September 1, 2025 at 4:33 PM