#joltphysics
✅ Physics-based platform performance check

(preparing a video on these new platforms :))

#godotengine #joltphysics #gamedev
August 30, 2025 at 9:51 AM
Have you used Jolt Physics in Godot... in 2D? #GodotEngine #JoltPhysics #gamedev #indiedev
September 30, 2025 at 10:38 PM
More physics action, this time incorporating constraints and some custom Lua logic blocks.

@jrouwe.bsky.social #JoltPhysics #gameDev #madeWithUnbound
July 10, 2025 at 3:05 PM
Well. At least the trash is definitely spawning in!

#indiegame #gamedev #joltphysics #godot3d
July 4, 2026 at 8:36 AM
JoltPhysics v5.2.0 is out! Amongst other things, it includes a new tapered cylinder shape. Check out the release notes at github.com/jrouwe/JoltP...
November 3, 2024 at 9:26 PM
My Physics are cooking 🔥🔥

#Godot #Joltphysics #Gamedev #Steamgame
June 17, 2026 at 6:28 PM
Today I started integrating github.com/jrouwe/JoltPhysics into the engine.

#solodev #indiedev #gamedev #ps1 #psx #customengine
October 30, 2025 at 4:02 AM
Jolt Physics, the powerful free & open source physics engine powering AAA games, the #GodotEngine, #GDevelop and more, just released Jolt Physics 5.6... now with HAIR!

gamefromscratch.com/jolt-physics...

#gamedev #indiedev
Jolt Physics 5.6 Released – GameFromScratch.com
The free and open source Jolt Physics engine just released JoltPhysics 5.6 with a new hair simulation mode
gamefromscratch.com
July 13, 2026 at 3:15 PM
Playing around with #Vulkan @vulkan.org and JoltPhysics. Integrating Jolt was pretty straight-forward (compared to other physics engines). Both in terms of build setup and code. Nice job @jrouwe.bsky.social :)
www.youtube.com/watch?v=1Yc6...
Vulkan and Jolt Physics Engine
YouTube video by Sascha Willems
www.youtube.com
June 21, 2025 at 8:23 PM
Jolt 5.6.0 has been released and comes with optimizations and a first version of a hair simulation. See the release notes: github.com/jrouwe/JoltP...
Release 5.6.0 · jrouwe/JoltPhysics
New functionality Added interface to run compute shaders on the GPU with implementations for DX12, Vulkan and Metal. These interfaces can be disabled by setting JPH_USE_DX12, JPH_USE_VK, JPH_USE_M...
github.com
July 11, 2026 at 8:06 PM
Jolt Physics v5.4.0 is out! Check out the release notes here: github.com/jrouwe/JoltP...
Release 5.4.0 · jrouwe/JoltPhysics
There are a few minor breaking changes, see this document. New Functionality Added Cosserat rods to soft bodies. This is a stick constraint with an orientation that can be used to attach geometry....
github.com
September 27, 2025 at 12:33 PM
My submission to #GDKO round 1: Basketball Breakout 3D

rburing.itch.io/basketball-b...

#gamedev #indiedev #godotengine #joltphysics
January 14, 2025 at 1:08 AM
Reworked the First Person controller with Jolt Physics. ⚡
To test it out, I upgraded the spline system and built a train. 🚂
Now, let's see if the train can carry objects! 📦
Spoiler: Yes! ✅
#gamedev #indiedev #fps #joltphysics #gameengine
February 15, 2026 at 2:51 PM
If you ever switch to JoltPhysics and your Areas stopped working, remember to enable this option.

If you need to use 'body_shape_entered', consider using Jolt.
GodotPhysics can call duplicated signals and break your code.(body_entered seems to works fine, only shape has this bug)

#Godot #GodotTips
November 16, 2024 at 3:09 PM
#gamedev #godot #GodotEngine
𝓖𝓸𝓭𝓸𝓽𝓔𝓷𝓰𝓲𝓷𝓮: @godotengine.org
In this project, Softbody3D works fine
with both GodotPhysics and JoltPhysics.
In other projects, Godot behaves as it
wants, or it crashes in the editor or
in the game...👀
January 25, 2026 at 5:38 PM
Fixed a big perf issue in #ERROR_PROTOCOL today by switching @godotengine.org’s physics engine to #joltphysics. There seems to be some problem with continuous collisions but I think that’s fixable by tweaking some of the Jolt options.
#indiegames #gamedev
December 12, 2025 at 8:33 PM
Godot Physics just doesn't work well with small objects.

A little hack to improve this, is to increase the size of the CollisionShape and decrease the scale of the shape node.

Or switch JoltPhysics, which works better for small objects.

#Godot #GodotTips
November 19, 2024 at 3:59 PM
I got no clue why, but my character does not like the windmill very much🥏

Both teleporting and being launched through space 🚀🤔

#Godot #JoltPhysics
March 8, 2025 at 10:20 AM
Started working on my first engine this weekend. I'm calling it Sorbet 3D. It's written in C++20 and uses SDL3, OpenGL, entt, assimp, joltphysics, glad, and glm. Here's some GIFs of the milestones I've hit so far... 🧵 #gamedev #indiedev #engine #3d
May 27, 2025 at 11:23 PM
Did you know that JoltPhysics powers the realistic physics in major titles like Horizon Forbidden West? With a unique thread-safe design, it enables fluid simulations across various platforms. Imagine harnessing this for your own game! 🌟
JoltPhysics: the open source physics engine with 10,000 stars powering Horizon Forbidden West and Death Stranding 2 - Sinaptica
If you have played Horizon Forbidden West or Death Stranding 2, the physics you experienced, from machine collisions to terrain movements, were partly calculate
sinapti.ca
April 12, 2026 at 8:02 AM
Working on immersive simulations? JoltPhysics' focus on multicore performance makes real-time rigid body physics more accessible to indies and studios alike. Imagine the creative doors this opens for VR and gaming.

opensource innovation physics gamedev
GitHub - jrouwe/JoltPhysics: A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2. - jrouwe/Jolt...
github.com
March 5, 2026 at 12:14 PM
Been thinking about how much physics engines have evolved—JoltPhysics isn’t just another library. With its multi-core C++ design, it keeps up with complex, fast-paced game worlds and VR. Can open source really keep redefining AAA standards?

gamedev physics cplusplus VR
GitHub - jrouwe/JoltPhysics: A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2. - jrouwe/Jolt...
github.com
March 14, 2026 at 12:14 PM
I almost never look at Discord, so if you want my answer then post your question here: github.com/jrouwe/JoltP...
jrouwe JoltPhysics · Discussions
Explore the GitHub Discussions forum for jrouwe JoltPhysics. Discuss code, ask questions & collaborate with the developer community.
github.com
November 26, 2024 at 8:02 AM