www.washingtonpost.com/politics/202...
3. Weird, unexpected, or unlikely restorations cannot be generated or supported by this process
3. Weird, unexpected, or unlikely restorations cannot be generated or supported by this process
“Lacunae: intentional gaps or holes; deliberately omitted information that makes a world, system, or mechanic more intriguing by its omission”
I often fall back to calling this “negative space “ but it’s nice to have some more specific jargon.
how can we make it more likely that players will share their stories with each other? here's some tips on how to seed higher "tellability" in your design!
or read the paper: polarisgamedesign.com/2022/a-toolk...
“Lacunae: intentional gaps or holes; deliberately omitted information that makes a world, system, or mechanic more intriguing by its omission”
I often fall back to calling this “negative space “ but it’s nice to have some more specific jargon.
foundhistory.org/seeing-old-s...
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