#levedesign
Probably my best map so far. A sprawling, multifloor open-sea base with secrets, interactable NPCs, and a carrier you can hijack.
#DOOM #RAMP2026 #retrofps #levedesign #UDMF #uzdoom #retro
May 27, 2026 at 9:03 PM
It's not proper Italian suburban decay without a poorly-kept soccer field. #DOOM #brutalism #levedesign
January 28, 2026 at 10:19 PM
"Accelerated Arenas 5" is out, DM pack for Zandronum. I made a map and a MIDI for it, did what I could with the mediocre BTSX textures but it turned out alright. #DOOM #retrofps #levedesign #screenshotsaturday

www.doomworld.com/forum/topic/...
March 14, 2026 at 7:24 AM
Final map (bar the outro) taking shape. Very tempting to overdetail, but I'm trying to sort of stick to traditional #Strife aesthetics and tbh some spots are already too busy as it is. #screenshotsaturday #gamedev #levedesign #DOOM #retrofps #uzdoom #UDMF #boomershooter
January 26, 2026 at 8:11 PM
(1/2) In a couple of days I'll turn this map in and you won't hear about it no more, pinky promise.

More ships, more detailing, and a nightmare-only minigame done entirely thru scripting.
#DOOM #RAMP2026 #retrofps #screenshotsaturday #levedesign #UDMF #UZDoom
May 30, 2026 at 8:54 AM
This time I combined two existing textures into a new one, and #Blender surpassed its own name by not only helping me mix these ingredients together, but doubling as an oven I can bake them in too.

#Mayterials #Texturing #B3D #GameDev #LeveDesign #PSX #Quake #GameArt #Retro #Textures 48-🎨 7.3KB 💾
May 16, 2025 at 12:18 AM
A bit more progress on the vibe of my Quake brutalist jam map (qbj3). Might be going a bit too gothic and not enough brutalist. Plenty of time to experiment though. Will stop posting progress for now, tons of blockout still to do. #quake #blocktober #levedesign #qbj3
October 30, 2025 at 5:07 PM