Hence why the linearity of time is an imperialist construct.
Hence why the linearity of time is an imperialist construct.
Like, you're assuming a linearity that I'm not sure you can or should.
Like, you're assuming a linearity that I'm not sure you can or should.
I tried Breath of the Wild and I wasn't into it. I am enjoying Ocarina of Time because of it's linearity.
I tried Breath of the Wild and I wasn't into it. I am enjoying Ocarina of Time because of it's linearity.
I think as a person I am always asking what a situation is dramatically doing, but certain Nintendo games make me feel like I'm solving a game designer's problem rather than having an experience of my own.
I think as a person I am always asking what a situation is dramatically doing, but certain Nintendo games make me feel like I'm solving a game designer's problem rather than having an experience of my own.
it's hard to pin down more specifically than saying it is a heuristic process in nature that *usually* is related to reproduction
it's hard to pin down more specifically than saying it is a heuristic process in nature that *usually* is related to reproduction
Graphs are overkill for the inherent linearity of text, would be my guess?
(Might be more interesting for slide decks or other multimedia that can output more multimodal stuff?)
Graphs are overkill for the inherent linearity of text, would be my guess?
(Might be more interesting for slide decks or other multimedia that can output more multimodal stuff?)
But I don't know that an open-world game like the Spideys would have worked for the story in Wolverine. Or for the character.
But I highly enjoyed the characterization.
But I don't know that an open-world game like the Spideys would have worked for the story in Wolverine. Or for the character.
But I highly enjoyed the characterization.
But the symbolism & way he relates his journey is compelling, he's a very rich character. Not certain if it's the wordy dialogue, linearity, or rewriting what players thought they knew people dislike most
But the symbolism & way he relates his journey is compelling, he's a very rich character. Not certain if it's the wordy dialogue, linearity, or rewriting what players thought they knew people dislike most
Would people feel the same about the game if it opened with Link being in Hyrule field instead of the town?
Would people feel the same about the game if it opened with Link being in Hyrule field instead of the town?
Roily indexes pure craft:
• 1 Magnum Opus
• 24h Arena duels
• $19,800 USD in studio bounties
Watch Video Dispatch #05:
youtube.com/shorts/8wb3j...
Roily indexes pure craft:
• 1 Magnum Opus
• 24h Arena duels
• $19,800 USD in studio bounties
Watch Video Dispatch #05:
youtube.com/shorts/8wb3j...
But open world and no structure just doesn't suit Zelda. Give me linearity, proper progression and dungeons any day.
But open world and no structure just doesn't suit Zelda. Give me linearity, proper progression and dungeons any day.