#linearity
You think Comrade Calendars is joking? We genuinely claim we invaded Moldova in 1992 as a response to NATO expansion in 1997.

Hence why the linearity of time is an imperialist construct.
Britain and France got involved in 1854. Clearly, NATO was provoking Russia before it existed.
November 4, 2026 at 11:40 AM
Real numbers are as imperialist as linearity of time!
November 6, 2026 at 12:29 PM
The extreme linearity does suggest that on a per-capita basis, the per-capita rate of defection from support to opposition has been gradually increasing.
November 7, 2026 at 3:47 AM
Would he have?

Like, you're assuming a linearity that I'm not sure you can or should.
November 7, 2026 at 7:46 PM
Wind Waker is still the only Zelda game I've ever beaten.

I tried Breath of the Wild and I wasn't into it. I am enjoying Ocarina of Time because of it's linearity.
November 9, 2026 at 1:16 AM
Paging @kingwaso.bsky.social for today's #DailyPuzzleChallenge solution. Enjoy the linearity!
November 5, 2026 at 2:16 PM
Inference hosts hit a sharp non-linearity when demand drops. Dynamic batching needs steady concurrency to amortize memory bandwidth. If utilization slips from 70% to 20%, idle wattage and memory bus overhead do not scale down. Effective unit cost jumps, wrecking the commodity price floor.
November 8, 2026 at 2:10 AM
And to be clear I am not asking for less linearity or more possible solutions.

I think as a person I am always asking what a situation is dramatically doing, but certain Nintendo games make me feel like I'm solving a game designer's problem rather than having an experience of my own.
November 9, 2026 at 3:49 AM
yes, and, it's only made more complicated by tons of other overlapping factors, and a lot of non-linearity

it's hard to pin down more specifically than saying it is a heuristic process in nature that *usually* is related to reproduction
November 8, 2026 at 5:48 AM
The non-linearity gives it a real sense of adventure, but it still has good dungeon+item lock-and-key design and I hope the BotW/TotK staff have indeed taken some lessons from remaking this game
November 9, 2026 at 10:14 PM
Yes, writers call that an outline ;)

Graphs are overkill for the inherent linearity of text, would be my guess?

(Might be more interesting for slide decks or other multimedia that can output more multimodal stuff?)
November 9, 2026 at 7:17 PM
There are very valid criticisms of the price. And the linearity, and the handholding that thankfully got scaled back some.

But I don't know that an open-world game like the Spideys would have worked for the story in Wolverine. Or for the character.

But I highly enjoyed the characterization.
November 9, 2026 at 8:09 PM
It's interesting, because at times it feels like droning and I'll joke about how much he talks

But the symbolism & way he relates his journey is compelling, he's a very rich character. Not certain if it's the wordy dialogue, linearity, or rewriting what players thought they knew people dislike most
November 8, 2026 at 2:11 AM
Well, Order of Ecclesia kinda steers away from that. It very much is going with the same approach as Prime 3 where it's areas are segmented into different maps. Except unlike Prime 3 where the main planets were still open ended enough to make up for the linearity. In Order of Ecclesia? Not so much.
November 8, 2026 at 4:24 PM
Ocarina's linearity running on hopes and dreams lol

Would people feel the same about the game if it opened with Link being in Hyrule field instead of the town?
November 9, 2026 at 3:47 AM
I love the new designs and details for the women, but like... why couldn't this have been a brand new game in this style with the old Zelda linearity? Cool, they used it for training and to add new details but as much as I grow finer with the remake it feels too much like jingling keys
November 9, 2026 at 5:03 PM
Chris Ware created Acme Novelty Library as an interactive, booklet-based comic experience that turns readers into co-builders of narrative linearity.
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November 7, 2026 at 11:15 AM
people always focus on the linearity but the real issue is just pacing
November 2, 2026 at 7:25 PM
Chris Ware created Acme Novelty Library as an interactive, booklet-based comic experience that turns readers into co-builders of narrative linearity.
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November 7, 2026 at 11:15 AM
Why 1 Magnum Opus destroys 500 resumes: A PDF cannot prove phase linearity in an analog filter or WebGPU shader latency.

Roily indexes pure craft:
• 1 Magnum Opus
• 24h Arena duels
• $19,800 USD in studio bounties

Watch Video Dispatch #05:
youtube.com/shorts/8wb3j...
November 9, 2026 at 1:09 PM
No early Death Mountain piece of heart either. Given the non-linearity of BotW and TotK, it's really weird to go back and put guard rails on the least linear Pre-BotW 3D Zelda. Awful impulse.
November 7, 2026 at 4:26 PM
I'll admit, TotK fixed a LOT of things that I had issues with in BotW and I had a much better time with it.

But open world and no structure just doesn't suit Zelda. Give me linearity, proper progression and dungeons any day.
November 9, 2026 at 6:48 PM
I’ll always love 3D Land being a fun halfway point between the linearity of the NES Mario games and the open worlds of Mario 64, even if “linear obstacle course presented from an isometric three-dimensional angle” was the design dead end that Miyamoto so wisely avoided when designing Mario 64.
November 3, 2026 at 5:56 PM
What's hilarious about them including the remake is that the non-linearity of the game stays the exact same lmao. Is the remake also unplayable?
November 3, 2026 at 12:26 AM
Why on earth would math matter when linearity of time is optional? 🤔
November 2, 2026 at 2:25 PM