Of course the generator was custom built with Emacs and elisp.
lgg.alexjgriffith.com/index.html
#gamedev #linux #emacs
Of course the generator was custom built with Emacs and elisp.
lgg.alexjgriffith.com/index.html
#gamedev #linux #emacs
If anyone runs into a game crashing bug I'll try and fix it before submissions lock at Midnight EST.
alexjgriffith.itch.io/dfrost
#lispgamejam #gamedev #love2d
If anyone runs into a game crashing bug I'll try and fix it before submissions lock at Midnight EST.
alexjgriffith.itch.io/dfrost
#lispgamejam #gamedev #love2d
itch.io/jam/autumn-l...
#lispgamejam #gamedev
itch.io/jam/autumn-l...
#lispgamejam #gamedev
itch.io/jam/autumn-l...
#LispGameJam #interlisp #lisp #game
itch.io/jam/autumn-l...
#LispGameJam #interlisp #lisp #game
The bad news is that I didn't made in time for #lispgamejam.
The good news is that I'm actually... fine with it, 0% frustrated really:
Months ago I would be angry with myself, but now I can only think about the chocolate milk […]
[Original post on mastodon.gamedev.place]
The bad news is that I didn't made in time for #lispgamejam.
The good news is that I'm actually... fine with it, 0% frustrated really:
Months ago I would be angry with myself, but now I can only think about the chocolate milk […]
[Original post on mastodon.gamedev.place]
It's a top-down pizza delivery driving game inspired by the 1995 Mac shareware game PizzaRush and UFO 50's Onion Delivery. It's my first project in a Lisp dialect, and my first pixel art. Enjoy!
It's a top-down pizza delivery driving game inspired by the 1995 Mac shareware game PizzaRush and UFO 50's Onion Delivery. It's my first project in a Lisp dialect, and my first pixel art. Enjoy!
Felizmente estou 0% frustrado com isso, o que é ótimo.
E no mais, deu pra ter uma ideia de como o SDL3 funciona agora.
The bad news is that I didn't made in time for #lispgamejam.
The good news is that I'm actually... fine with it, 0% frustrated really:
Months ago I would be angry with myself, but now I can only think about the chocolate milk […]
[Original post on mastodon.gamedev.place]
Felizmente estou 0% frustrado com isso, o que é ótimo.
E no mais, deu pra ter uma ideia de como o SDL3 funciona agora.