#looptime
time loop
ptime loo
optime lo
ooptime l
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e looptim
me loopti
ime loopt
time loop
September 3, 2025 at 4:21 AM
The part handing the Progress Bar graphics isn't too complicated once I've got those numbers stored somewhere in memory.

The formula is essentially derived from this Assembly Macro, but it's also possible to compute it directly from the Player code, in order to not hardcode it during Compilation.
August 8, 2025 at 3:24 AM
GOATED WIGGLE LOOPING EXPRESSION @ AFTER EFFECT 🔥 got this from Naufall earlier 🤞

Akumii shared it here too!
Please use them 👍
You can customize by changing the freq, amp and looptime
Pair it to Position, Rotation, Scale
If it's wiggle looping this has saved my life a lot! 💕

freq = 1;
amp = 30;
loopTime = 5;
t = time % loopTime;
wiggle1 = wiggle(freq, amp, 1, 0.5, t);
wiggle2 = wiggle(freq, amp, 1, 0.5, t - loopTime);
linear(t, 0, loopTime, wiggle1, wiggle2)
November 14, 2024 at 11:37 AM
If it's wiggle looping this has saved my life a lot! 💕

freq = 1;
amp = 30;
loopTime = 5;
t = time % loopTime;
wiggle1 = wiggle(freq, amp, 1, 0.5, t);
wiggle2 = wiggle(freq, amp, 1, 0.5, t - loopTime);
linear(t, 0, loopTime, wiggle1, wiggle2)
November 14, 2024 at 11:02 AM
You're welcome Miss looping camera shake aka

freq = 1;
amp = 110;
loopTime = 3;
t = time % loopTime;
wiggle1 = wiggle(freq, amp, 1, 0.5, t);
wiggle2 = wiggle(freq, amp, 1, 0.5, t - loopTime);
linear(t, 0, loopTime, wiggle1, wiggle2)
October 25, 2024 at 12:38 PM
LoopTimeがオンになってるのに気が付かなくて数時間苦しんでました!
Check this video on Bluemotion
みみぺた
bluemotion.app
August 17, 2024 at 4:38 AM
ボーンのアニメーションがうまくうごかなくて数時間、animのLoopTimeがオンになってただけでした…
August 17, 2024 at 4:03 AM
“Hey I spent a solid week chopping up weird old Anime so PubToons has a solid ten-day looptime now”
January 21, 2024 at 9:15 AM