#mobiledev
Maze game update - We have looked at:

- Reducing the bounce off walls
- Tilt sensitivity
- Acceleration of the roll
- Dead zone of controls
- Limited max velocity
- Damping

Also recorded it at my desk this time so that you can see it running in Pikle!

#GameDev #FantasyConsole #MobileDev #Lua
November 11, 2026 at 1:51 PM
Latest Pikle experiment: Tilt to roll physics game using the accelerometer feature on mobile.

The bounce on the wall collision needs to be decreased slightly so I will do an update. Just need a second device to film me tilting the phone!

#GameDev #IndieGame #Coding #MobileDev #Lua
November 10, 2026 at 2:08 PM
Titanium SDK 14.0.0.GA is out!

iPhone Duo and Xcode 27.2 support, a native SplitWindow, iOS multi-scene support and more

Blog: titaniumsdk.com/blog/sdk-14-...
Install: ti sdk i 14.0.0.GA

#titaniumsdk #mobiledev #javascript
Titanium SDK 14.0.0.GA released
iPhone Duo and Xcode 27.2 support, a native SplitWindow, iOS multi-scene support and more
titaniumsdk.com
November 11, 2026 at 8:42 PM
Cross-platform development is not about making every platform identical. It is about maintaining a consistent product while respecting different interaction patterns, navigation expectations, and native capabilities. #ComposeMultiplatform #MobileDev #Kotlin
November 14, 2026 at 6:00 PM
Try it for free on one app with the Starter plan: pricepush .app

#IndieDev #AppStore #GooglePlay #MobileDev #AppPricing
November 10, 2026 at 6:01 PM
Map interaction shouldn't inflate your bill every time a user pans or zooms.

The MapTiler Mobile SDK supports session-based billing out of the box. 1 map load equals 1 session, keeping costs predictable no matter how much users explore.

Learn more: buff.ly/nvFgKSZ

#MobileDev #AppDev
November 10, 2026 at 4:05 PM
FML 🤦

I accidentally cancelled the submission 😬

I think now the whole process starts over instead of being just a small update to what was wrong 😭

#buildinpublic #indiedev #SoloDev #AppStore #iOSDev #IndieHackers #DevLife #AppDev #MobileDev
My new app Nettie was rejected by App Store review 🙈

Happened while at gym and while at gym I have already fixed the issues 🥳

What a time to be alive 😅

Happy Saturday 🤘

#buildinpublic #iosdev #IndieDev #SoloDev #AppStore #IndieHackers #Apple #Gym #Swift #SwiftUI #AppDev #MobileDev
November 7, 2026 at 2:07 PM
Framework choice matters - balance speed to market with native experience.

Read about Xamarin, Cordova, Ionic: www.largemouthsoftware.com/mobile-app-d...

#MobileDev
November 10, 2026 at 5:37 AM
No signal, no upload? Save it as a task on the phone first. Waiting for signal costs no attempts, a crash costs one.

boffincoders.com/architecture...

#flutter #offlinefirst #mobiledev
November 10, 2026 at 1:03 PM
Try it for free on one app with the Starter plan: pricepush .app

#IndieDev #AppStore #GooglePlay #MobileDev #AppPricing
November 7, 2026 at 12:32 PM
That's why I built PricePush. You add the product, set one base price, and it pushes a fair price for every country to App Store and Google Play.

Try it on one app: pricepush[.]app

#IndieDev #AppStore #GooglePlay #MobileDev #AppPricing
November 10, 2026 at 4:56 PM
My new app Nettie was rejected by App Store review 🙈

Happened while at gym and while at gym I have already fixed the issues 🥳

What a time to be alive 😅

Happy Saturday 🤘

#buildinpublic #iosdev #IndieDev #SoloDev #AppStore #IndieHackers #Apple #Gym #Swift #SwiftUI #AppDev #MobileDev
November 7, 2026 at 1:42 PM
Just shipped NovaRadar GPS (iOS & Android PWA): live Haversine proximity radar, HD satellite maps ($0 API cost), emoji chat & 1-tap phone call.

📍 Live App: https://novaradar-gps-social.vercel.app
📦 Source Code (30% OFF): https://zara66.gumroad.com/l/htstoq?offer_code=VIP30
#PWA #GPS #MobileDev
November 12, 2026 at 9:58 PM
Cross-platform development shouldn't mean compromising accessibility. Test screen readers, focus management, keyboard navigation, and touch targets on every supported platform. #ComposeMultiplatform #Accessibility #MobileDev
November 7, 2026 at 3:00 PM
Good mornings!

Buildhorn v1.1.2 is live. This is an important security update to update the @firebase.com dependencies affected by the recent eMudhra CA compromise shenanigans.

More info available here: buildhorn.com/blog/2026/11...

#MobileDev #Firebase #Security
Buildhorn v1.1.2 is now available
An important update addressing the eMudhra intermediate CA compromise
buildhorn.com
November 9, 2026 at 8:00 AM
Bringing iPhone Duo APIs to .NET MAUI | by Pieter Nijs

buff.ly/CgCLNNR

#dotnetmaui #iOS #iphoneduo #appdev #mobiledev #xaml #csharp #dotnet
Bringing iPhone Duo APIs to .NET MAUI
A structured guide to adaptive Shell toolbars and window-aware hinge support with DuoExtensions.Maui.
buff.ly
November 5, 2026 at 5:01 PM
Try it on one app: pricepush[.]app

#IndieDev #AppStore #GooglePlay #MobileDev #AppPricing
November 3, 2026 at 7:44 AM
Still "Waiting for Review" 🐌

Almost a week now 😬

First time it has taken this long for me 🙈

#IndieDev #BuildInPublic #SoloDev #IndieHackers #iOSDev #AppStore #DevLife #AppDev #MobileDev
New app version submitted for review 🚀

I added iPhone Duo support so they will expedite the review, right? 😅

#iOSDev #buildinginpublic #IndieDev #BuildInPublic #iPhone #iOS #SoloDev #AppStore #AppDev
November 2, 2026 at 10:24 PM
Cloud phones at scale: real iPhones for undetectable agents. One API, one MCP server, any app on the App Store or Play Store.
https://www.phoneuse.com/
#AI #CloudComputing #MobileDev #APIs #Automation
PhoneUse: Your agent now has a phone
Cloud phones for scale. Real iPhones when your agent has to be undetectable. One API, one MCP server, any app on the App Store or Play Store.
www.phoneuse.com
November 4, 2026 at 3:35 AM
I’m working on some ideas for the art style and things for my game Patience and pigments. I think This looks pretty good! I made my own font for the game and this too! #gamedev #pixelart #gameart #font #indiedev #conceptart #mobilegame #mobiledev
October 31, 2026 at 8:26 PM
I broke the lighting for this #maze theme, and decided to try and complete it. I failed, and it was frustrating. Will NOT be a feature.

#ScreenshotSaturday #IndieDev #GameDev #MobileDev #SoloDev #YourMomsADev
October 31, 2026 at 7:06 PM
your app will lose signal. lifts, trains, car parks

what does the user see when they tap save?

- write locally first, show it as saved
- queue the request, retry with backoff
- add an idempotency key so retries never double post or charge

what does your app do offline?

#Flutter #MobileDev
November 3, 2026 at 8:38 AM
That's why I built PricePush. It works out a fair price for every country and pushes it to App Store and Google Play for you.

Try it on one app: pricepush[.]app

#IndieDev #AppStore #GooglePlay #MobileDev #AppPricing
November 2, 2026 at 6:58 PM
That's 175 countries, times every product, times two stores. PricePush works out a fair price for each one and pushes them all to App Store and Google Play.

Try it for free on one app with the Starter plan: pricepush .app

#IndieDev #AppStore #GooglePlay #MobileDev #AppPricing
November 2, 2026 at 9:00 PM