v0.0.0.8-cpp
- Fixed import capitalization again
- Added guard against constructor GEngine init
- Added braking to the ball, but its currently broken due to multiframe lerp
sapphirelabs.cloud | #indiedev
v0.0.0.8-cpp
- Fixed import capitalization again
- Added guard against constructor GEngine init
- Added braking to the ball, but its currently broken due to multiframe lerp
sapphirelabs.cloud | #indiedev
the dreamers rainbowcircle attack #animation was a surprising head scratcher in #aseprite: create a mask layer with #tweencel, multiply layer, export to gif (to render multiply effect), separate colors, use replace color plus aseprites awesome multiframe editing
the dreamers rainbowcircle attack #animation was a surprising head scratcher in #aseprite: create a mask layer with #tweencel, multiply layer, export to gif (to render multiply effect), separate colors, use replace color plus aseprites awesome multiframe editing
Voxels marching cube in almost no cost (0.05ms)!
I have been working on this for quite some times, and finally through merging marching cubes with neighbor calculation compute shader, with multiframe GPU Readback, next step is to make it more VRam efficient
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- 5090 FE single power stage melts cables
- MSI cards crash displays
- Zotac 5090s are missing 5% of their cores
- 5070ti is only available for $150-250 over advertised MSRP
- Nvidia falsely advertised multiframe generation
- <10 5090s were available to each retailer
- 5090 FE single power stage melts cables
- MSI cards crash displays
- Zotac 5090s are missing 5% of their cores
- 5070ti is only available for $150-250 over advertised MSRP
- Nvidia falsely advertised multiframe generation
- <10 5090s were available to each retailer