#multikills
I'm not totally satisfied by the minion rules. They're a step down from the Flee Mortals! version.
A squad of 4 is prohibited from attacking the same target together, and they do more damage vs more targets anyway. So "squads" are actually encouraged to split up, making tracking and multikills weird
September 20, 2026 at 4:10 PM
El estilo artístico es muy particular, muy propio. No es para todo el mundo: Píxeles como puños, reminiscencias del motor BUILD, una gama de colores muy marcada por los marrones y los azules oscuros y un uso de la cámara lenta y el gore que hacen los multikills francamente espectaculares.
August 30, 2026 at 5:32 PM
Can be tricky, but yeahhh ;u;

I think I happened to stumble into a funny workaround for tackling multiple enemies during Instant Replay: .dial! (If I remember correctly, .dialing a bunch of the transmissions didn't count as multikills, so I didn't get rewound)
June 14, 2026 at 7:19 PM
theres small improvements like timing your shots so certain enemies line up w/ each other but also ignoring enemies and allowing them to build up into a crowd lets you score a lot more multikills. however grouped up enemies are also a massive threat to deal with. so you have to balance the two
June 1, 2026 at 7:25 AM
pvp blm is fun i just stand in the back and cast spells and accrue multikills
May 2, 2026 at 10:39 PM
Deadlock is a really good game if you love just pressing 4 and getting multikills. You have the ability to ult in a teamfight and just ruin everyone’s day in a way few MOBAs really do in deadlock.
March 23, 2026 at 4:00 AM
Heck yeah; if you're entertaining the idea of adding any hitstop to killing blows for that juice, consider "stacking" the effect such that a multikills like this hold for 2 frames instead of the usual 1!
March 6, 2026 at 1:33 AM
i love seeing a bunch of units bunched up because it means i get to unleash flonne multikills
February 27, 2026 at 2:51 AM
The difference regimented vs dispersed formations make when you're trying for those multikills
February 25, 2026 at 11:17 PM
vehicle kills in this game are so fucking satisfying, multikills especially so
February 9, 2026 at 6:06 AM
Yes. Oui. Si. Ja. TLDR: Fuck yeah what game. :D

Is there an intensity multiplier for multikills in the same life? :P

If it's via a tank... well, creativity has no bounds :P
January 29, 2026 at 2:16 PM
Yeah that's what I'm confused about too, there is the parameter "IntervalKillFrameSerial" which makes me think there's definitely something on multikills? But there aren't any other parameters about anything like that
January 29, 2026 at 12:36 PM
also, from it feels as if there is a multiplier applied if you get multikills (i assume thats what IntervalFrameKillSerial is), do you know anything about that? 'cause without something like that how would you ever get to 100 points
January 29, 2026 at 3:41 AM
Holy crap I picked the best week to jump back into Splatoon 3 on stream! I just saw there's a HUGE overhaul dropping on Friday! Changes to weapons and hit boxes, changes to stealth jump, an addition of a power mode after multikills, and brief hp meters!
a picture of a train with the words hype train on it
Alt: a picture of a train with the words hype train on it
media.tenor.com
January 27, 2026 at 7:25 PM
As far as I can tell assists will make it easier to get aura but you still need multikills to activate it. Getting assists and painting will prob reduce the number of splats you need to have to get aura.
January 27, 2026 at 4:03 PM
One last note on stealth, it was already nerfed in using it to oppressively hold via. flow aura - you have more geometry on defender side to stack multikills --> rush in buffed, so there's way more risk to just w key-ing. The nerf to stealth on top of that will just make the game feel worse
January 27, 2026 at 12:10 PM
Maybe I'm off base here but how is the new Flow Aura helping backlines and (heavier) support weapons that actually lack movement and don't usually get multikills? I know it's for assists as well and maybe it's easier to get than I'm imagining right now.. I'm just not seeing the vision. #splatoon3
January 27, 2026 at 9:32 AM
"Made multikills easier"
I knew I wasn't crazy!
January 20, 2026 at 2:00 PM
Posted a Caramel Action update cleaning a few things up - added a deathbomb window, made multikills easier & added a pause when throwing grenades
January 20, 2026 at 11:52 AM
Dracs After Dusk - Demo Update

We have an exciting update to our demo playable now on Steam. 🤠🆚🧛

Badge System - Unlock upgrades to progress further in your runs!

Scoring Revamp - Now obtain scoring bonuses from multikills!

#IndieDev #IndieGame #GameDev

store.steampowered.com/app/3753420/...
Dracs After Dusk Demo on Steam
Dracs After Dusk is an arcade, top-down shooter. Blast through bloodsuckers as the sharp shootin’ sheriff of a wild west town. Battle the deadliest bosses, claim weapons from the Armory to fuel your l...
store.steampowered.com
December 10, 2025 at 10:22 AM
and those dodges do make it more mobile on the backfoot than say a carbon that also likes to go for multikills, but the overall weapon has literally nothing other than torpedo that can threaten guns that outpaint or outrange it. dapple is exclusively geared to finish fights, not start them.
November 27, 2025 at 4:43 AM
WE LOVE ABUSING XP/DROP BOOSTERS WITH MULTIKILLS shoutout to kogasa for ragebaiting the kappas out of the water 🙏

#fantasymaidenwars #fmw
November 21, 2025 at 8:06 PM