#nesdev
The manual for our upcoming NES game Even Goblins Fall In Love will finally explain what all those icons in the status screen mean.

Ah, the joys of physical media in 2026!

#indienes #nesdev #indieretro
November 2, 2026 at 11:28 PM
I'm kind of upset at myself for not having the skill to add enough detail + texture to the extent that I want. But at least this all compresses down to 3 KiB! Maybe I'll revisit this later.

Sea turtles are pretty cool.
#NESdev #NES #homebrew #8bit #ファミコン #ゲーム制作 #indiedev #pixelart
November 2, 2026 at 9:17 PM
Ordinarily, rts is used at the end of a subroutine. JSR puts the return address on the stack, and RTS pulls the address off, adds 1 to it, and jumps there.

But there's nothing stopping you from pushing a different address instead. Nesdev wiki calls this the rts trick: www.nesdev.org/wiki/RTS_Trick
RTS Trick
The RTS Trick is one implementation of jump tables, which are a neat way to avoid long, complicated branching code to subroutine calls. It is easier to implement than a pile of branches, reads well, ...
www.nesdev.org
November 1, 2026 at 8:55 PM
they can see you

i saw a post from someone who did something similar to this on the nesdev server, and i decided to try doing it too, but in this case, my code is completely different, because it uses a lookup table instead of math calculations

i'm going to use this a lot
November 1, 2026 at 6:36 PM
Okay, got an Excel sheet populated with bugs and tweaks from the latest Even Goblins Fall In Love playtest. Time to make the game better and better one tweak at a time!

#gamedev #nesdev #indienes #indieretro
November 1, 2026 at 2:44 PM
🍂 November is here, and so is a new entry in the NES Homebrew Calendar!

This month, we’re featuring Light From Within, an upcoming action RPG for the NES by @atarath.bsky.social! 😍

#NES #Homebrew #NESdev @scrobins.bsky.social
November 1, 2026 at 2:01 PM
Lin is a little goblin in a big world. Best to take some overworld travel music, composed by @fortexp.itch.io, with you on your journey in Even Goblins Fall In Love, our indie NES JRPG.

#nesdev #indieretro #indienes #chiptune #8bit
October 31, 2026 at 9:53 PM
October 31, 2026 at 12:40 PM
Now collectible gems and breakable crystals do flash !! ✨✨
Now you will know they are items. 🟦⬜

Still dealing with palette colors. 🎨

#youngoscarsan #NES #IndieNES #nesdev #homebrew #neshomebrew #gamedev #indiedev #indiegamedev #retrodev #8bit #oscarsan
October 31, 2026 at 6:42 AM
For mode 7, I used Kulor's mode 7 notes from the NESDev forums, because my intention was to code in controls for scrolling, rotation and zooming so that the player could look around the entire map (depending on how big it was: that part was not fully defined, so I just used the full mode 7 map).
October 31, 2026 at 2:17 AM
BITBAS sprite editor and synth engine development screenshots - kierannolan.com/bitbas #nesdev
October 30, 2026 at 7:03 PM
C'est les derniers jours ! Et même les dernières heures ! 😱

TORGMAN Adventures 2, un tout nouveau jeu de plateformes sur NES !

Commandez vite votre exemplaire, car ce sera votre seule chance de mettre la main dessus. Il n'y aura pas de deuxième tirage !

#NES #homebrew #nesdev
October 30, 2026 at 10:59 AM
Looking for a Discord server dedicated to homebrew projects made without AI?

I've got just the place for you! 😉👇

#NES #Homebrew #NESdev #GameBoy #SegaGenesis
I come with you with great news today. Me and my friends have launched Humanbrew.

It's a small Discord server dedicated to homebrew made without AI. By humans, for humans. 🫶

Let's learn from each other, let's make cool things and let's have fun. :)
October 30, 2026 at 9:35 AM
While I'm tinkering away at engine tech for my game, HypderDrive Soul, I'm also mocking up some ideas for status bar display. Compact display for exploration and detailed status when paused. Also- alert display at bottom for game events!

#nesdev #retrodev #gamedev #coding #mockup #ui
October 29, 2026 at 3:46 AM
It’s almost Halloween! Mister Scary is available everywhere, for a spooky good time! 🎃🍁👻💀 Steam took a minute, but it’s now live as well. •••• #misterscary #nesdev #indiegame #halloween #calgames
October 29, 2026 at 1:28 AM
La saison 3 de PlayTiles démarre bientôt et je suis ravi de rejoindre l’aventure ! 😍

Des jeux indé 8-bit sur smartphone avec une adorable petite manette ? Embarquez avec nous et profitez de mon code de réduction ! 😉👇

#PlayTiles #NES #Homebrew #nesdev
✨ NEW PLAYTILES SEASON, NEW INDIE DEVS!

@dalecoop.bsky.social joins the lineup and will showcase a game in Season 3!

Use code "DALE" for a discount on any Season 3 pre-order & directly support the dev!

👉 Get Playtiles: get.playtil.es
#indiedev #retrogaming #nes #handheld
October 28, 2026 at 7:42 AM
Notably, I confirmed that this particular bug did not exist on SNES9X 1.62.3. Anyways, this was fixed by @novasquirrel.com in this pull request (and confirmed by me):
SNES: Fix mode 6 horizontal offset-per-tile by NovaSquirrel · Pull Request #300 · nesdev-org/MesenCE
KungFuFurby reported that horizontal offset-per-tile on mode 6 was not working correctly. I noticed some suspicious code to shift the horizontal scroll positions that get read from the table during...
github.com
October 27, 2026 at 2:55 AM
NES cartridges have limited space, so the manual becomes a great place to add a touch of lore and flavor to enemies. Not a lot mind you, just a bit of that Localization Intern Making Stuff Up For The Boss energy.

#nesdev #indieretro
October 26, 2026 at 10:28 PM
It’s Halloween week! Mister Scary is available everywhere, for a spooky good time 🎃🍁👻💀•••• #misterscary #nesdev #indiegame #halloween #calgames
October 26, 2026 at 7:49 PM
Huh, I guess it shorts the stock nes using that particular bit. Interesting.
October 26, 2026 at 7:06 PM
A little progress, bit by bit… 🌲

#NES #Homebrew #nesdev #GameDev
October 26, 2026 at 12:52 PM