In GLSL DO NOT
NORMAL = texture(NormalMap, UV).rgb;
assign your normal map to NORMAL_MAP NOT NORMAL.
When declaring your texture sampler2D INCLUDE THE HINT "source_color", it makes a HUGE difference.
USE REFLECTION PROBES for AMBIENT LIGHTING
I already made a normal map once and then drew on the texture afterwards. Now I want to redo the normals and it comes out when baking through the Jbake addon 🤬🫠😵
#furry #furryartist #art #artwork #smallartist #3d #furryart #3dmodeling #blender #Jbake #normal_map
I already made a normal map once and then drew on the texture afterwards. Now I want to redo the normals and it comes out when baking through the Jbake addon 🤬🫠😵
#furry #furryartist #art #artwork #smallartist #3d #furryart #3dmodeling #blender #Jbake #normal_map
I'm learning more and more and I'm still stumped on normals
🥺🫠🤨
#furry #furryartist #art #artwork #smallartist #3d #oc #furryart #3dmodeling #3dart #CGI #normal_map #blender
I'm learning more and more and I'm still stumped on normals
🥺🫠🤨
#furry #furryartist #art #artwork #smallartist #3d #oc #furryart #3dmodeling #3dart #CGI #normal_map #blender