Heightmap import, basic heightmap painting, texture layers, & basic texture painting supported!
#gamedev #indiedev #tooldev #gametools #openworldbuilder #csharp #dotnet
Heightmap import, basic heightmap painting, texture layers, & basic texture painting supported!
#gamedev #indiedev #tooldev #gametools #openworldbuilder #csharp #dotnet
#gamedev #tooldev #csharp #dotnet #openworldbuilder
#gamedev #tooldev #csharp #dotnet #openworldbuilder
(in this case, I have a node factory which handles .obj files and turns them into StaticMeshNodes)
#gamedev #tooldev #openworldbuilder #csharp #dotnet #ScreenshotSaturday
(in this case, I have a node factory which handles .obj files and turns them into StaticMeshNodes)
#gamedev #tooldev #openworldbuilder #csharp #dotnet #ScreenshotSaturday
#gamedev #IndieDev #tooldev #leveleditor #openworldbuilder #csharp #dotnet #opensource
#gamedev #IndieDev #tooldev #leveleditor #openworldbuilder #csharp #dotnet #opensource
Looked at a bunch of methods for hiding cracks between adjacent patches, shrugged & said "fuck it", and just slapped some skirts on the patch mesh. Remarkably effective & simple.
#gamedev #indiedev #openworldbuilder #csharp #dotnet #rendering
Looked at a bunch of methods for hiding cracks between adjacent patches, shrugged & said "fuck it", and just slapped some skirts on the patch mesh. Remarkably effective & simple.
#gamedev #indiedev #openworldbuilder #csharp #dotnet #rendering
#gamedev #tooldev #openworldbuilder #csharp #dotnet
#gamedev #tooldev #openworldbuilder #csharp #dotnet