#openworldbuilder
Progress on terrain support in OWB!

Heightmap import, basic heightmap painting, texture layers, & basic texture painting supported!

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November 17, 2023 at 4:48 AM
Poking at the interface & figuring out what I want it to do

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October 21, 2023 at 8:42 AM
Working on asset -> node paradigm. Node factories are responsible for taking content files & turning them into scene nodes.

(in this case, I have a node factory which handles .obj files and turns them into StaticMeshNodes)

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October 21, 2023 at 11:07 PM
Finally had to get around to tearing out the simple "just call Node.Draw" approach & replacing it with an actual proper rendering pipeline so I could implement lighting in OWB.

#gamedev #IndieDev #tooldev #leveleditor #openworldbuilder #csharp #dotnet #opensource
October 26, 2023 at 12:53 AM
Working on terrain LOD rendering for Open World Builder.
Looked at a bunch of methods for hiding cracks between adjacent patches, shrugged & said "fuck it", and just slapped some skirts on the patch mesh. Remarkably effective & simple.

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Open World Builder: Terrain Rendering (WIP)
Working on terrain rendering engine for my open source 3D level editor Open World Builder (https://github.com/GlaireDaggers/Open-World-Builder)
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November 15, 2023 at 5:28 AM
Working on support for generic entities. Entity definitions are defined in the project settings window, entity types show up in Project Browser & can be dragged into scene. Inspired by entities in LDTK & FGD files for Trenchbroom

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October 27, 2023 at 5:00 AM