#picolove
The atmosphere of my game
#indiegame #picolove #pico8 #love2d
November 12, 2024 at 5:37 PM
casually checking how line segments slide in #schifahren game
#picolove #pico8 #love2d #gamedev
February 18, 2025 at 7:31 PM
December 31, 2024 at 12:15 AM
"Schifahren" will feature more than just the Alps #schifahren game #picolove #pico8 #love2d #gamedev #screenshotsunday
May 3, 2025 at 11:05 PM
June 9, 2026 at 6:58 PM
"does yours eat over the sink too?"
Schifahren #indiegame #indiedev #gamedev #indie #pico8 #picolove #love2d #screenshotsunday
March 15, 2026 at 4:35 PM
Had too many cutscenes where characters talk while driving, so here they just wait for a freight train to pass.

Schifahren game

#indiegame #indiedev #pico8 + #love2d = #picolove #screenshotmonday
June 29, 2026 at 1:21 PM
sometimes, instead of moving forward with Schifahren's story, I procrastinate and work on things like camels and cell towers
#schifahren game #picolove #pico8 #love2d #gamedev #screenshotmonday
June 23, 2025 at 9:28 PM
Schifahren game has a car market where people can buy cars, kebabs and tombstones
#indiegame #picolove #pico8 #love2d #screenshotsunday
January 5, 2025 at 7:01 PM
Back in the early pico8 days, someone did make a working love2d player for pico8 games. Dunno how well it works, though: github.com/picolove/pic...
GitHub - picolove/picolove: PICO-8 Reimplementation in Love2D. Chat: https://discord.gg/jGEMUse6RM
PICO-8 Reimplementation in Love2D. Chat: https://discord.gg/jGEMUse6RM - picolove/picolove
github.com
March 28, 2025 at 12:54 PM
to frustrate players even more, some NPCs in "Schifahren" will call hero names that will stick on the HUD #schifahren game #picolove #pico8 #love2d #gamedev #screenshotsunday
May 22, 2025 at 6:40 PM
fast forward of 10 glocks vs 10 shotguns combat to assess the gun stats
#schifahren game #picolove #pico8 #love2d #gamedev #screenshotsunday
April 13, 2025 at 8:11 PM
The idea of a game console has fascinated me since Quake, and for some reason I keep pushing more and more logic into these simple string-parsing functions. Today, I added SQL-like SELECT/UPDATE/DELETE.

#indiegame #indiedev #pico8 #picolove #love2d #schifahren
March 29, 2026 at 9:48 PM
Schifahren update: The game's first act is complete. There's still the second act to make, but it will be much shorter. Despite the game being unreleased, I'm already receiving fan art.
#pico8 #love2d #picolove #gamedev #screenshotfriday #indiegame #indiedev
November 1, 2024 at 8:59 PM
the story in #schifahren is sad enough. traumatizing players even more with nvidia's DSLL 5 would be utter cruelty

#indiegame #indiedev #pico8 #picolove #love2d
March 17, 2026 at 10:12 PM
map looks hardly organic unless you write OSM importer. below is Schifahren game cutscene map, where I needed road long enough so characters can have a conversation while driving through countryside.

oh, current game playable area is ~10x4km

#indiegame #picolove #pico8 #love2d
December 28, 2024 at 12:01 AM
Thanks!

I have my own framework which makes porting fairly easy (to me at least). I know there are some other once like picolove, and maybe more?
February 13, 2025 at 4:16 PM
November 29, 2025 at 9:08 AM
It's a bizarre hybrid based on picolove project. Pico8 palette and api but with all the memory and cpu cycles available for love2d. All this bacause I've got huge levels with sth like 200k objects
February 19, 2025 at 8:45 AM