github.com/gb-mobile/po...
github.com/gb-mobile/po...
its going annoying so for but i don't hate it (things keep breaking)
its going annoying so for but i don't hate it (things keep breaking)
i figured out (mostly - there is still a bug on the map where if there's a trainer battle and you lose the game just softlocks) how to add trainer battles and trainer types (god the documentation for pokecrystal is so rad) and now I guess I start adding in features I want and go from there.
i figured out (mostly - there is still a bug on the map where if there's a trainer battle and you lose the game just softlocks) how to add trainer battles and trainer types (god the documentation for pokecrystal is so rad) and now I guess I start adding in features I want and go from there.
And thanks to pret, smithplays, soupapple, and countless others in the pokecrystal rom hacking community for docs, tutorials, etc
And thanks to pret, smithplays, soupapple, and countless others in the pokecrystal rom hacking community for docs, tutorials, etc
github.com/tspivey/poke...
github.com/tspivey/poke...
theoretically, seeing as I'm going to be removing the animations for sprites and *probably* the mobile stuff that's in the code
could I get it to compile for a DMG?
also if anyone knows that would be sick, but i'll prolly look into it
theoretically, seeing as I'm going to be removing the animations for sprites and *probably* the mobile stuff that's in the code
could I get it to compile for a DMG?
also if anyone knows that would be sick, but i'll prolly look into it
6/8 Johto Badges
5/6 Team Members Caught (?)
Red Gyrados Captured
Eevee adorable
think.... think maybe this just might work
6/8 Johto Badges
5/6 Team Members Caught (?)
Red Gyrados Captured
Eevee adorable
think.... think maybe this just might work
github.com/pret/pokecry...
github.com/pret/pokecry...
The humble cow:
#romhack #pokemon #pokecrystal #gameboycolor #gbc
The humble cow:
#romhack #pokemon #pokecrystal #gameboycolor #gbc
github.com/GB-Recomp/po...
github.com/GB-Recomp/po...
The pokecrystal disassembly has a file that specifically handles this, if referencing it would be helpful.
The pokecrystal disassembly has a file that specifically handles this, if referencing it would be helpful.
might not even need most of em but i'd rather work from a better base
might not even need most of em but i'd rather work from a better base