In the meantime, have a WIP - based on my recent playing through Twilight Princess :3 Sidenote to the sidenote: Linkle mod is cute.
In the meantime, have a WIP - based on my recent playing through Twilight Princess :3 Sidenote to the sidenote: Linkle mod is cute.
BAAH! (Have a good day!)
BAAH! (Have a good day!)
Least useful: "polycounts don't matter" (a) stylized modeling has benefits beyond perf (b) consider collision meshes.
Least useful: "polycounts don't matter" (a) stylized modeling has benefits beyond perf (b) consider collision meshes.
(I do totally concur with you about how useless "fidelity" is, abstraction on all levels is where the magic lies, whether it's graphics/presentation or whatever else. Katamari is not going to be improved by bigger polycounts, textures, or raytracing.)
(I do totally concur with you about how useless "fidelity" is, abstraction on all levels is where the magic lies, whether it's graphics/presentation or whatever else. Katamari is not going to be improved by bigger polycounts, textures, or raytracing.)
Poly counts:
Naily/Petra (I had some names in mind) - 251 tries (520 with outline)
Shadow: 2 tries
Cranium Slug - 42 tries (84 with outline)
Background - 114 tries
Poly counts:
Naily/Petra (I had some names in mind) - 251 tries (520 with outline)
Shadow: 2 tries
Cranium Slug - 42 tries (84 with outline)
Background - 114 tries
On the way, gonna be adjusting polycounts and some details that I think need adjusting.
#sAm_art
On the way, gonna be adjusting polycounts and some details that I think need adjusting.
#sAm_art
I dabbled in Unity's ECS and DOTS way back in 2019, I never would've guessed that it would still be 'experimental' 5 years later.
On the other hand, using hair sims and 7-figure polycounts without a plan for LODs... oof
I dabbled in Unity's ECS and DOTS way back in 2019, I never would've guessed that it would still be 'experimental' 5 years later.
On the other hand, using hair sims and 7-figure polycounts without a plan for LODs... oof
Three
polycounts
Three
polycounts