As the Lead 3D Artist, I contributed to the game's visual direction, with my main focus being weapon texturing.
All renders on ArtStation: artstation.com/progjent
#hardsurface #texturing #weapon #b3d #guns #gamedev
As the Lead 3D Artist, I contributed to the game's visual direction, with my main focus being weapon texturing.
All renders on ArtStation: artstation.com/progjent
#hardsurface #texturing #weapon #b3d #guns #gamedev
This was my first lead experience, working mainly on weapon textures and some environment props. Really excited to share more soon and a wishlist would mean a lot to us!❤️
Steam: store.steampowered.com/app/3254300/...
#gamedev #game #shooter #steam
This was my first lead experience, working mainly on weapon textures and some environment props. Really excited to share more soon and a wishlist would mean a lot to us!❤️
Steam: store.steampowered.com/app/3254300/...
#gamedev #game #shooter #steam
POLYSTRIKE a top-down competitive shooter built from scratch by passionate devs across the world.
Skill-based. Fast. No BS.
Follow us for dev updates, behind-the-scenes, and real talk about game design.
Let’s build something legendary. #POLYSTRIKE #gamedev #indiedev
POLYSTRIKE a top-down competitive shooter built from scratch by passionate devs across the world.
Skill-based. Fast. No BS.
Follow us for dev updates, behind-the-scenes, and real talk about game design.
Let’s build something legendary. #POLYSTRIKE #gamedev #indiedev
#gamedev #polystrike #indiedev
#gamedev #polystrike #indiedev
In our top-down shooter, bullets can now bounce off walls adding a whole new layer of depth to gunfights.
More updates coming soon!
#POLYSTRIKE #gamedev #topdowngame #ue5
In our top-down shooter, bullets can now bounce off walls adding a whole new layer of depth to gunfights.
More updates coming soon!
#POLYSTRIKE #gamedev #topdowngame #ue5
Born as a Source 2 mod 8 years ago, the idea was to recreate CS's maps and mechanics with a top-down view and low-poly 3D models.
Even Valve reached out supporting the project years ago; link below!
Born as a Source 2 mod 8 years ago, the idea was to recreate CS's maps and mechanics with a top-down view and low-poly 3D models.
Even Valve reached out supporting the project years ago; link below!
#POLYSTRIKE #Cosplay #3DPrinting #weapon
#POLYSTRIKE #Cosplay #3DPrinting #weapon
https://t.co/7w7mlbAvEi
https://t.co/7w7mlbAvEi
https://news.denfaminicogamer.jp/news/2608202h
https://news.denfaminicogamer.jp/news/2608202h