#prebuild
I am rather proud of my React Advanced 2024 talk, "Expo Prebuild, Demystified", though I think few people have seen it.

I promise you you'll learn something new about Prebuild and Templates, even as an experienced Expo dev. Just look at these nice slides!

Video here: gitnation.com/contents/exp...
January 10, 2025 at 11:13 PM
this in particular is the goat. docs.expo.dev/workflow/pre...

i *know* that there can’t be any random accumulating state inside my ios/ and android/ folders because they get rebuilt from scratch every time there’s a native-related change

it’s like react for xcode/gradle bs. rerender those folders
November 8, 2024 at 2:36 AM
Prebuild who?
September 3, 2025 at 6:36 PM
Starting to worry my NEOM prebuild won't be move-in ready as promised
September 11, 2026 at 2:22 AM
(The "intellectual" prebuild, or anything with a high Encyclopedia stat, perfectly and amazingly replicates the experience of being an infovore with ADHD whose brain spits up *completely useless information* at the drop of a fucking hat.)
October 23, 2023 at 12:21 AM
days since last time wondering why a patch isn't working while having prebuild binaries enabled: 0
December 26, 2025 at 5:18 PM
windows update broke armory crate so my RGB fans are just white now and I'm realizing, why did I leave that installed on the prebuild at all in the first place? I don't even like RGB fans.
March 13, 2026 at 10:50 AM
aaa tempted to snag up costco's discounted 5080 msi prebuild
December 2, 2025 at 5:27 PM
Ever wondered what happens during an Expo pre-build? 🪄Gabriela from Theodo breaks it down for us here.
Expo’s Continuous Native Generation (CNG) for beginners
Ever stared at your terminal running expo prebuild and thought 'what sorcery is this?' 🤔 Been there!
medium.com
November 28, 2024 at 8:16 PM
This Week In React 239 - Featuring @piaskowyk.bsky.social and @tomekzaw.bsky.social 🤝

Read and subscribe: thisweekinreact.com/newsletter/239

⚛️
- ViewTransition
- Suspense
- TanStack
- Zero
- use-mcp
- Compiler
- Intl-T
📱
- RN 0.80
- Stable APIs
- iOS prebuild
- shadcn + Expo
- InstantDB
- Granite
June 18, 2025 at 4:50 PM
💗: I am cursed with loving Tycoon games but having enough aphantasia to where I can't imagine anything that I want to build.

I can really only copy what I see others do, or use prebuild structures and layouts. Anything else becomes just a jumbled mess of "this fits".
April 3, 2026 at 7:14 PM
If you're still on the fence about config plugins, @cedric.dev went the extra mile and showed off how far you can take them by implementing them for both macOS and Windows: github.com/byCedric/cus...
GitHub - byCedric/custom-prebuild-example: Demonstration of out-of-tree platforms for Expo Prebuild and Config Plugins
Demonstration of out-of-tree platforms for Expo Prebuild and Config Plugins - byCedric/custom-prebuild-example
github.com
December 10, 2024 at 7:00 PM
I rarely find the time to paint my own minis, but I want to change that. Started with the two prebuild poses for my Brocken mechs. Hoping to start on the modular Horde next week.

#minipainting #stls #lancerrpg #mecha #gundam #fullspectrumdominance #tabletop #wargames #3dArt #Blender #Sculpting
April 18, 2025 at 10:51 PM
Big update to VersionMacros - macro naming conventions recognized by Prebuild scripts are now customizable! I also redid the error handling so the files/lines that caused failures are better communicated.
github.com/sbseltzer/Ve...
#UnrealEngine #UE4 #UE5 #C++ #Portability #GameDev #Programming
GitHub - sbseltzer/VersionMacros: Helpful macros & prebuild scripts for supporting plugins across many versions of Unreal Engine.
Helpful macros & prebuild scripts for supporting plugins across many versions of Unreal Engine. - sbseltzer/VersionMacros
github.com
July 20, 2025 at 6:21 PM
Furthermore, while Atlus still hasn't done anything with the series in the last 15 years, we can always rely on indie devs to pick up the slack!

Enter Cutting Edge! I was made aware of this from the dev themselves a little bit ago and having played the prebuild, it's very promising! Check it out!
📢📢 Code Blue! The time to wait is over! 📢📢
Cutting Edge: Roots Of Mutation's free Demo has just dropped on Steam!

store.steampowered.com/app/3861240/...

Perform life-saving operations in this fast-paced surgery sim + visual novel-lite!

#indiedev #indiegame #demo #godot #CuttingEdgeROM
September 17, 2025 at 3:57 PM
It’s called DreamBox 2 and the company is Create Room. They’re real expensive (as is most real furniture, I guess), but at least I got it with a bunch of Valentines deals they were running that knocked like 400 off the dreambox and 500 off the prebuild
March 11, 2024 at 10:27 AM
tomolife doesn’t have a relationship prebuild for dog/owner. sad
April 26, 2026 at 10:55 PM
just trick some shitty prebuild company to send you a free computer in exchange for some half assed shoutouts under your next couple hit tweets
August 19, 2023 at 12:08 AM
you shouldn't need prebuild for `yarn web` fwiw
May 5, 2025 at 8:53 PM
Day 10: Expo Config Plugins

In my opinion, possibly the single greatest thing in the #ReactNative ecosystem, even better than New Architecture. Config plugins fix SO much pain, and go hand-in-hand with the prebuild process, together enabling what's called Continuous Native Generation (or CNG)
Day 9: Expo and #ReactNative

As someone who’s gone from actively avoiding @expo.dev to never shutting up about it, I’m trying hard not to make this sound like a love letter. Coming back to appdev after years of @nextjs.org, I felt right at home.
Day 8: Hermes, Yoga and Metro

Back when #ReactNative was being built, Facebook needed foundational technologies that, at the time, did not exist (or were too young). Yoga, Metro, Yarn, Jest AND Docusaurus all came from Facebook that year, and it was a very cool year for open source.
December 10, 2024 at 7:00 PM
Sharing for other plugin developers who want a robust system for version-gating UE C++ code. Nicer than the built-in macros, works around limitations in UHT, and even comes with a TObjectPtr converter for bridging the UE4 gap!
github.com/sbseltzer/VersionMacros
#UnrealEngine #UE5 #UE4 #C++ #GameDev
GitHub - sbseltzer/VersionMacros: Helpful macros & prebuild scripts for supporting plugins across many versions of Unreal Engine.
Helpful macros & prebuild scripts for supporting plugins across many versions of Unreal Engine. - sbseltzer/VersionMacros
github.com
July 8, 2025 at 12:58 AM
There is a prebuild installer for #assimp at kimkulling.itch.io/the-asset-im... . I am just curious: which other packages wound you like to find there?
#gamedev
The Asset-Importer-Lib Prebuild binaries by Kim Kulling
The Assimp installer
kimkulling.itch.io
July 30, 2026 at 1:27 PM
Acabo de ver la deck prebuild de Scions.... va a caer...
- Y'shtola, Night's Blessed - Final Fantasy XIV x MTG
One of the best things to arrive in my inbox : a commission to paint Y’shtola. I loved each minute of the process.
Thank you AD Stephanie Cheung. <3
February 17, 2025 at 7:27 PM
guys should i just suck it up and get a windows 11 prebuild at this point. is it just over
December 17, 2025 at 12:25 AM
What's on your wishlist for React Native in 2025?

For me:
- react-native-macos/windows to fully support New Arch and enable it as default.
- Web/CSS conformance.
- Expo to implement basic macOS & Windows support (mainly app templates – Prebuild can come later).
- Node.js native addons support.
December 28, 2024 at 10:18 AM