#proceduralgen
Draw'n'Play. Procedural level from Houdini, exported to Unity using my integration plugin, UniToolkit.

#houdini #sidefxhoudini #unity #gamedev #indiedev #unitoolkit #proceduralgen
September 2, 2025 at 7:25 PM
Procedural Commie Block made with Houdini, exported to Unity using UniToolkit.

#houdini #sidefxhoudini #unity #gamedev #indiedev #unitoolkit #proceduralgen #IndieGameDev #leveldesign
September 11, 2025 at 3:31 PM
It ain't fire if it doesn't flow wildly!
#indiedev #gamedev #solodev #proceduralgen
June 4, 2025 at 5:38 PM
another wallhacking demonstration and some landscapes (the tearing is being caused by my screen recorder, idk why) #gamedev #indiedev #proceduralgen #unthinkingenvironmentaldestruction
March 28, 2025 at 11:34 PM
Fixed, now I never want to touch gif encoding again in my life. 🤣 #indie #indiedev #gamedev #proceduralgen
May 25, 2025 at 1:22 PM
The Heart of the Root System (there's no actual tree, just giving random names to procedural landscapes) #gamedev #indiegame #proceduralgen #organickratom #USAID #DamienHirst #RebornIntoTheMostSensualCultivationWorld
April 3, 2025 at 10:56 PM
We have PROCEDURAL CURVES!

The uv's are completely broken and that is more math then my brain can absolutely handle right now.

But now I see why people just go the hexagon route for this stuff. x.x

#unity3d #indie #programming #proceduralgen
January 27, 2026 at 12:02 AM
finally got the function that lets you punch thru the megastructure working AKA "passwall" since this is shaping up to be a sort of DCSS clone #gamedev #indiedev #roguelike #proceduralgen
March 28, 2025 at 8:47 AM
To combat distortion, many developers turn to quad-spheres. Instead of projecting a cube, they subdivide a cube's faces, project them onto a sphere, then voxelize. This reduces poles but introduces different grid complexities. #ProceduralGen 3/6
September 2, 2025 at 7:00 AM