#raycaster
displacement mapped raycaster glitch archive
June 6, 2025 at 4:22 PM
synopsis post:

recently i've been working on a rendering prototype. it's a Wolfenstein style fan raycaster (so CPU, no polygons).

it has:
displacement mapped walls
terrain raycaster floors (entirely different tech, but texturally matched with the walls).
(angle constrained) real time shadows
June 15, 2025 at 1:43 PM
raycaster experiment 013
May 8, 2026 at 2:20 AM
Picotron raycaster
January 8, 2025 at 8:21 AM
raycaster experiment 011
May 6, 2026 at 6:43 PM
raycaster experiment 04
June 4, 2025 at 12:53 AM
raycaster experiment 005
May 3, 2026 at 8:57 PM
raycaster experiment 012
May 7, 2026 at 5:11 PM
raycaster experiment 008
May 6, 2026 at 4:46 PM
raycaster experiment 007
May 5, 2026 at 11:35 PM
raycaster experiment 000
May 2, 2026 at 6:18 PM
raycaster experiment 006
May 5, 2026 at 10:24 PM
raycaster experiment 009
May 6, 2026 at 5:10 PM
oh i'm so excited. this actually works?? wow, the fully 3d clouds give it such a sense of volume.

zero polygon "layered" raycaster renderer, single thread CPU on an old computer in js 2d.
May 9, 2026 at 5:44 PM
raycaster experiment 03
June 3, 2025 at 11:54 PM
raycaster experiment 010
May 6, 2026 at 5:13 PM
raycaster experiment 05
June 4, 2025 at 1:21 AM
good news! it works. a raycaster with perspective correct per-pixel displacement. i'd love to see this with generated masonry or some nice context specific trim.
June 5, 2025 at 1:26 AM
'WOLF' the Game Boy Raycaster gameplay🐺
#indiedev #gameboy #GBDK2020 #retrogaming #gbstudio #pixelartㅤㅤㅤㅤ
July 1, 2026 at 3:39 AM
raycaster experiment 014
May 9, 2026 at 5:31 PM
raycaster experiment 004
May 3, 2026 at 8:19 PM
raycaster experiment 003
May 3, 2026 at 8:18 PM
raycaster experiment 02
June 3, 2025 at 11:44 PM
displacement mapped raycaster update: the "sprites" have perspective correct displacement now! it is lacking several niceties, but that's the foundation.
June 8, 2025 at 2:32 PM
Game Boy Raycaster #ScreenshotSaturday update🐺
+ Enemies + HUD + depth shading
#indiedev #gameboy #GBDK2020 #retrogaming #gbstudio
June 27, 2026 at 5:07 AM