recently i've been working on a rendering prototype. it's a Wolfenstein style fan raycaster (so CPU, no polygons).
it has:
displacement mapped walls
terrain raycaster floors (entirely different tech, but texturally matched with the walls).
(angle constrained) real time shadows
recently i've been working on a rendering prototype. it's a Wolfenstein style fan raycaster (so CPU, no polygons).
it has:
displacement mapped walls
terrain raycaster floors (entirely different tech, but texturally matched with the walls).
(angle constrained) real time shadows
zero polygon "layered" raycaster renderer, single thread CPU on an old computer in js 2d.
zero polygon "layered" raycaster renderer, single thread CPU on an old computer in js 2d.
#indiedev #gameboy #GBDK2020 #retrogaming #gbstudio #pixelartㅤㅤㅤㅤ
#indiedev #gameboy #GBDK2020 #retrogaming #gbstudio #pixelartㅤㅤㅤㅤ
+ Enemies + HUD + depth shading
#indiedev #gameboy #GBDK2020 #retrogaming #gbstudio
+ Enemies + HUD + depth shading
#indiedev #gameboy #GBDK2020 #retrogaming #gbstudio